Re: time budgets and continuous integration
"Boberg, Stefan" <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <F6406153762C674ABB1A9FCCD477AD56655989074C@EU-MAIL-1-2.rws.ad.ea.com> |
Er... Hudson *is* open source, no? :) It looks good, I've been keeping an eye on it for a while. Unfortunately, it is written in Java, which makes me personally very... unenthusiastic... about touching the code. The main issue for me with CC.NET was that it just doesn't support distributed building out-of-the-box, which FWIW Hudson does. /Stefan From: [email protected] [mailto:[email protected]] On Behalf Of Jim Tilander Sent: 01 February 2010 07:30 To: [email protected] Subject: Re: [Sweng-Gamedev] time budgets and continuous integration Definately check out Hudson for CI infrastructure. It was *so* easy to setup compared to CruiseControl. I had CI builds going for Mac and PC in about 15 minutes! <http://hudson-ci.org/> Hudson is a Java application, so it requires Java on the build machine. I would disagree, while there are a lot of promising CI packages out there, most of them fail due to the fact that they do not come with source. the CC.NET<http://CC.NET> source code is far from perfect, but it's there and you can modify it. Doing anything outside the beaten path will bring you into the need to make your own plugins. We've written several to fit our development process better. With a close source commercial package you're at the mercy of their whims, or if you can bring pressure on them to implement your changes. /j -- Introspection is just a ladder for people who have dug them an object oriented hole. _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com