Re: A few questions about scripting

Thaddaeus Frogley <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
On 27 April 2010 14:35, Brandon Van Every <[email protected]> wrote:
>
> They are not interpreted.  Using an interpreted language is a way to
> speed up prototyping.  Semantically, they are also more restrictive as
> to type than typical scripting languages.
>

And where do you stand on UnrealScript (UScript)?

Is it scripting, or not-scripting?

Thad

-- 
Thaddaeus Frogley
Senior Programmer, Climax Games
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