Re: A few questions about scripting
Thaddaeus Frogley <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
On 27 April 2010 14:35, Brandon Van Every <[email protected]> wrote: > > They are not interpreted. Using an interpreted language is a way to > speed up prototyping. Semantically, they are also more restrictive as > to type than typical scripting languages. > And where do you stand on UnrealScript (UScript)? Is it scripting, or not-scripting? Thad -- Thaddaeus Frogley Senior Programmer, Climax Games _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com