Re: A few questions about scripting
kalin - <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <[email protected]> |
UnrealScript is a runtime interpreted language, so I think you can safely classify that as scripting. C# will be compiled to native machine instructions, I don't think it is particularly accurate to call it a scripting language. On Tue, Apr 27, 2010 at 10:56 PM, Thaddaeus Frogley <[email protected] > wrote: > On 27 April 2010 14:35, Brandon Van Every <[email protected]> wrote: > > > > They are not interpreted. Using an interpreted language is a way to > > speed up prototyping. Semantically, they are also more restrictive as > > to type than typical scripting languages. > > > > And where do you stand on UnrealScript (UScript)? > > Is it scripting, or not-scripting? > > Thad > > -- > Thaddaeus Frogley > Senior Programmer, Climax Games > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com