Re: A few questions about scripting

kalin - <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <[email protected]>
UnrealScript is a runtime interpreted language, so I think you can safely
classify that as scripting.

C# will be compiled to native machine instructions, I don't think it is
particularly accurate to call it a scripting language.

On Tue, Apr 27, 2010 at 10:56 PM, Thaddaeus Frogley <[email protected]
> wrote:

> On 27 April 2010 14:35, Brandon Van Every <[email protected]> wrote:
> >
> > They are not interpreted.  Using an interpreted language is a way to
> > speed up prototyping.  Semantically, they are also more restrictive as
> > to type than typical scripting languages.
> >
>
> And where do you stand on UnrealScript (UScript)?
>
> Is it scripting, or not-scripting?
>
> Thad
>
> --
> Thaddaeus Frogley
> Senior Programmer, Climax Games
> _______________________________________________
> Sweng-Gamedev mailing list
> [email protected]
> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
>

_______________________________________________
Sweng-Gamedev mailing list
[email protected]
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.