Re: A few questions about scripting
Joe Hegarty <[email protected]>
| Newsgroups | gmane.games.devel.sweng |
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| Message-ID | <428C492D3392CD47B2C3EDF41F8083521F070ACE@DB3EX14MBXC307.europe.corp.microsoft.com> |
I personally always thought the distinction was whether or not the language is embedded in another application or whether it creates stand-alone "real" applications in its own right. I'd consider Perl to be a general purpose programming language not a scripting language, no matter how it's interpreted. Wikipedia seems to agree with me, not that that means much - http://en.wikipedia.org/wiki/Scripting_language Joe Hegarty Network Programmer Microsoft Game Studios [email protected] From: [email protected] [mailto:[email protected]] On Behalf Of kalin - Sent: 27 April 2010 15:04 To: [email protected] Subject: Re: [Sweng-Gamedev] A few questions about scripting UnrealScript is a runtime interpreted language, so I think you can safely classify that as scripting. C# will be compiled to native machine instructions, I don't think it is particularly accurate to call it a scripting language. On Tue, Apr 27, 2010 at 10:56 PM, Thaddaeus Frogley <codemonkey.uk<http://codemonkey.uk>@gmail.com<http://gmail.com>> wrote: On 27 April 2010 14:35, Brandon Van Every <[email protected]<mailto:[email protected]>> wrote: > > They are not interpreted. Using an interpreted language is a way to > speed up prototyping. Semantically, they are also more restrictive as > to type than typical scripting languages. > And where do you stand on UnrealScript (UScript)? Is it scripting, or not-scripting? Thad -- Thaddaeus Frogley Senior Programmer, Climax Games _______________________________________________ Sweng-Gamedev mailing list [email protected]<mailto:[email protected]> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com