Re: A few questions about scripting

Joe Hegarty <[email protected]>
Newsgroups gmane.games.devel.sweng
Message-ID <428C492D3392CD47B2C3EDF41F8083521F070ACE@DB3EX14MBXC307.europe.corp.microsoft.com>
I personally always thought the distinction was whether or not the language is embedded in another application or whether it creates stand-alone "real" applications in its own right. I'd consider Perl to be a general purpose programming language not a scripting language, no matter how it's interpreted.

Wikipedia seems to agree with me, not that that means much - http://en.wikipedia.org/wiki/Scripting_language

Joe Hegarty
Network Programmer
Microsoft Game Studios
[email protected]

From: [email protected] [mailto:[email protected]] On Behalf Of kalin -
Sent: 27 April 2010 15:04
To: [email protected]
Subject: Re: [Sweng-Gamedev] A few questions about scripting

UnrealScript is a runtime interpreted language, so I think you can safely classify that as scripting.

C# will be compiled to native machine instructions, I don't think it is particularly accurate to call it a scripting language.

On Tue, Apr 27, 2010 at 10:56 PM, Thaddaeus Frogley <codemonkey.uk<http://codemonkey.uk>@gmail.com<http://gmail.com>> wrote:
On 27 April 2010 14:35, Brandon Van Every <[email protected]<mailto:[email protected]>> wrote:
>
> They are not interpreted.  Using an interpreted language is a way to
> speed up prototyping.  Semantically, they are also more restrictive as
> to type than typical scripting languages.
>
And where do you stand on UnrealScript (UScript)?

Is it scripting, or not-scripting?

Thad

--
Thaddaeus Frogley
Senior Programmer, Climax Games
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