Re: The entry competence level for graphicsprogrammers
Alen Ladavac <[email protected]> Sun, 25 Sep 2011 20:53:14 +0200
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
--===============2050666892== Content-Type: text/html; charset=iso-8859-15 Content-Transfer-Encoding: quoted-printable <html><head><title>Re: [Sweng-Gamedev] The entry competence level for graph= icsprogrammers</title> <META http-equiv=3DContent-Type content=3D"text/html; charset=3Diso-8859-15= "> </head> <body> <span style=3D" font-family:'Courier New'; font-size: 9pt;">Starting level = presumes _at least_ many months of hard work. If not years. Advanced is dec= ades of hard work. We were previously open to discussing with people out of= uni even if they had no previous experience, but lately - my stance is tha= t if you don't want to invest into making a demo, then you probably won't h= ave the will to stick to it in the project. We are talking about gamedev pr= ogramming, not run of the mill web apps, right? Most of those who are reall= y talented do their demos either just for kicks, or for assignments, even d= uring the uni. Those who don't are suspect for "not really interested" in m= y book. Good people are into this for the experience not just for money. JM= 2C....<br> <br> Sunday, September 25, 2011, 4:51:26 PM, you wrote:<br> <br> <span style=3D" color: #800000;"><b>> That sounds like a lot of informat= ion that you'd learn after years of working on games. I hate to say i= t but really unless the original poster is an absolute genius or willing to= put in many months of hard work he's just going to have to start in entry = level. <br> > Sent from my BlackBerry device on the Rogers Wireless Network<br> <br> > -----Original Message-----<br> > From: Jon Watte <</b></span></span><a style=3D" font-weight: normal= ;" href=3D"mailto:[email protected]">[email protected]</a><span style=3D" fon= t-family:'courier new'; font-size: 9pt; color: #800000;"><b>><br> > Sender: </b></span><a style=3D" font-weight: normal;" href=3D"mai= lto:[email protected]">sweng-gamedev-bounce= [email protected]</a><span style=3D" font-family:'courier new';= font-size: 9pt; color: #800000;"><b>: Sat, 24 Sep 2011 21:35:15 <br> > To: <</b></span><a style=3D" font-weight: normal;" href=3D"mailto:s= [email protected]">[email protected]</a><span st= yle=3D" font-family:'courier new'; font-size: 9pt; color: #800000;"><b>>= <br> > Reply-To: </b></span><a style=3D" font-weight: normal;" href=3D"m= ailto:[email protected]">[email protected]</a><= br> <span style=3D" font-family:'courier new'; font-size: 9pt; color: #800000;"= ><b>> Subject: Re: [Sweng-Gamedev] The entry competence level for graphi= cs<br> > programmers<br> <br> > _______________________________________________<br> > Sweng-Gamedev mailing list<br> </b></span><a style=3D" font-weight: normal;" href=3D"mailto:Sweng-Gamedev@= lists.midnightryder.com">> [email protected]</a><br> <a style=3D" font-family:'courier new'; font-size: 9pt;" href=3D"http://lis= ts.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com">> htt= p://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com</a= ><br> <br> <br> <span style=3D" font-family:'courier new'; font-size: 9pt; color: #800000;"= ><b>> _______________________________________________<br> > Sweng-Gamedev mailing list<br> </b></span><a style=3D" font-weight: normal;" href=3D"mailto:Sweng-Gamedev@= lists.midnightryder.com">> [email protected]</a><br> <a style=3D" font-family:'courier new'; font-size: 9pt;" href=3D"http://lis= ts.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com">> htt= p://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com</a= ><br> <br> <br> <br> <span style=3D" font-family:'arial'; color: #c0c0c0;"><i>-- <br> Best regards,<br> Alen &= nbsp; </i></span><a style=3D" font-style: normal= ;" href=3D"mailto:[email protected]">mailto:[email protected]</a></bo= dy> --===============2050666892== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com --===============2050666892==--