Re: The entry competence level for graphicsprogrammers

Massimo Del Zotto <[email protected]> Mon, 26 Sep 2011 08:36:35 +0200
Newsgroups gmane.games.devel.sweng
Message-ID <CALWCaoZqUh6kjgcpnrdMJONsCVj1dkaXdYqnvSTtXL321x2dtA@mail.gmail.com>
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I'm interested in that.
Back when I was in Uni, I tried without success to satisfy both academic
requirements and real life needs. I eventually figured out I needed to drop
one to focus on the other.
I think nobody is interested in average people. Statistics are rather clear
on what an 'average' programmer is.

I'd like to hear other elaborations on this experience-materializing demo
proof.

Thank you
Massimo Del Zotto

2011/9/25 Alen Ladavac <[email protected]>

>  Starting level presumes _at least_ many months of hard work. If not
> years. Advanced is decades of hard work. We were previously open to
> discussing with people out of uni even if they had no previous experience,
> but lately - my stance is that if you don't want to invest into making a
> demo, then you probably won't have the will to stick to it in the project.
> We are talking about gamedev programming, not run of the mill web apps,
> right? Most of those who are really talented do their demos either just for
> kicks, or for assignments, even during the uni. Those who don't are suspect
> for "not really interested" in my book. Good people are into this for the
> experience not just for money. JM2C....
>
>
> Sunday, September 25, 2011, 4:51:26 PM, you wrote:
>
> *> That sounds like a lot of information that you'd learn after years of
> working on games.  I hate to say it but really unless the original poster is
> an absolute genius or willing to put in many months of hard work he's just
> going to have to start in entry level.
> > Sent from my BlackBerry device on the Rogers Wireless Network
>
> > -----Original Message-----
> > From: Jon Watte <*
> [email protected]*>
> > Sender: *[email protected]*: Sat, 24 Sep
> 2011 21:35:15
> > To: <*[email protected]*>
> > Reply-To: *[email protected]
>
> *> Subject: Re: [Sweng-Gamedev] The entry competence level for graphics
> >         programmers
>
> > _______________________________________________
> > Sweng-Gamedev mailing list
> *> [email protected]<[email protected]>
> >
> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com<http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com>
>
>
> *> _______________________________________________
> > Sweng-Gamedev mailing list
> *> [email protected]<[email protected]>
> >
> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com<http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com>
>
>
>
> *--
> Best regards,
>  Alen                            *mailto:[email protected]<[email protected]>
>
> _______________________________________________
> Sweng-Gamedev mailing list
> [email protected]
> http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
>
>

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I&#39;m interested in that.<div>Back when I was in Uni, I tried without suc=
cess to satisfy both academic requirements and real life needs. I eventuall=
y figured out I needed to drop one to focus on the other.</div><div>I think=
 nobody is interested in average people. Statistics are rather clear on wha=
t an &#39;average&#39; programmer is.</div>
<div><br></div><div>I&#39;d like to hear other elaborations on this experie=
nce-materializing demo proof.</div><div><br></div><div>Thank you</div><div>=
Massimo Del Zotto</div><div><br></div><div class=3D"gmail_quote">2011/9/25 =
Alen Ladavac <span dir=3D"ltr">&lt;<a href=3D"mailto:[email protected]">=
[email protected]</a>&gt;</span><br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">


<div>
<span style=3D"font-family:&#39;Courier New&#39;;font-size:9pt">Starting le=
vel presumes _at least_ many months of hard work. If not years. Advanced is=
 decades of hard work. We were previously open to discussing with people ou=
t of uni even if they had no previous experience, but lately - my stance is=
 that if you don&#39;t want to invest into making a demo, then you probably=
 won&#39;t have the will to stick to it in the project. We are talking abou=
t gamedev programming, not run of the mill web apps, right? Most of those w=
ho are really talented do their demos either just for kicks, or for assignm=
ents, even during the uni. Those who don&#39;t are suspect for &quot;not re=
ally interested&quot; in my book. Good people are into this for the experie=
nce not just for money. JM2C....<div>
<div></div><div class=3D"h5"><br>
<br>
Sunday, September 25, 2011, 4:51:26 PM, you wrote:<br>
<br>
<span style=3D"color:#800000"><b>&gt; That sounds like a lot of information=
 that you&#39;d learn after years of working on games. =A0I hate to say it =
but really unless the original poster is an absolute genius or willing to p=
ut in many months of hard work he&#39;s just going to have to start in entr=
y level.=A0<br>

&gt; Sent from my BlackBerry device on the Rogers Wireless Network<br>
<br>
&gt; -----Original Message-----<br>
&gt; From: Jon Watte &lt;</b></span></div></div></span><a style=3D"font-wei=
ght:normal" href=3D"mailto:[email protected]" target=3D"_blank">jwatte@gmail=
.com</a><span style=3D"font-family:&#39;courier new&#39;;font-size:9pt;colo=
r:#800000"><b>&gt;<br>

&gt; Sender:=A0</b></span><a style=3D"font-weight:normal" href=3D"mailto:sw=
[email protected]" target=3D"_blank">sweng-ga=
[email protected]</a><span style=3D"font-family:&#3=
9;courier new&#39;;font-size:9pt;color:#800000"><b>: Sat, 24 Sep 2011 21:35=
:15=A0<br>

&gt; To: &lt;</b></span><a style=3D"font-weight:normal" href=3D"mailto:swen=
[email protected]" target=3D"_blank">sweng-gamedev@midnightryder.=
com</a><span style=3D"font-family:&#39;courier new&#39;;font-size:9pt;color=
:#800000"><b>&gt;<br>

&gt; Reply-To:=A0</b></span><a style=3D"font-weight:normal" href=3D"mailto:=
[email protected]" target=3D"_blank">sweng-gamedev@midnightry=
der.com</a><div><div></div><div class=3D"h5"><br>
<span style=3D"font-family:&#39;courier new&#39;;font-size:9pt;color:#80000=
0"><b>&gt; Subject: Re: [Sweng-Gamedev] The entry competence level for grap=
hics<br>
&gt; =A0 =A0 =A0 =A0 programmers<br>
<br>
&gt; _______________________________________________<br>
&gt; Sweng-Gamedev mailing list<br>
</b></span><a style=3D"font-weight:normal" href=3D"mailto:Sweng-Gamedev@lis=
ts.midnightryder.com" target=3D"_blank">&gt; [email protected]=
der.com</a><br>
<a style=3D"font-family:&#39;courier new&#39;;font-size:9pt" href=3D"http:/=
/lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com" targ=
et=3D"_blank">&gt; http://lists.midnightryder.com/listinfo.cgi/sweng-gamede=
v-midnightryder.com</a><br>

<br>
<br>
<span style=3D"font-family:&#39;courier new&#39;;font-size:9pt;color:#80000=
0"><b>&gt; _______________________________________________<br>
&gt; Sweng-Gamedev mailing list<br>
</b></span><a style=3D"font-weight:normal" href=3D"mailto:Sweng-Gamedev@lis=
ts.midnightryder.com" target=3D"_blank">&gt; [email protected]=
der.com</a><br>
<a style=3D"font-family:&#39;courier new&#39;;font-size:9pt" href=3D"http:/=
/lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com" targ=
et=3D"_blank">&gt; http://lists.midnightryder.com/listinfo.cgi/sweng-gamede=
v-midnightryder.com</a><br>

<br>
<br>
<br>
</div></div><font color=3D"#888888"><span style=3D"font-family:&#39;arial&#=
39;;color:#c0c0c0"><i>--=A0<br>
Best regards,<br>
=A0Alen =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0</i></span><=
a style=3D"font-style:normal" href=3D"mailto:[email protected]" target=
=3D"_blank">mailto:[email protected]</a></font></div>

<br>_______________________________________________<br>
Sweng-Gamedev mailing list<br>
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s.midnightryder.com</a><br>
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htryder.com" target=3D"_blank">http://lists.midnightryder.com/listinfo.cgi/=
sweng-gamedev-midnightryder.com</a><br>
<br></blockquote></div><br>

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