Re: The entry competence level for graphicsprogrammers
Massimo Del Zotto <[email protected]> Mon, 26 Sep 2011 08:36:35 +0200
| Newsgroups | gmane.games.devel.sweng |
|---|---|
| Message-ID | <CALWCaoZqUh6kjgcpnrdMJONsCVj1dkaXdYqnvSTtXL321x2dtA@mail.gmail.com> |
--===============0844323207== Content-Type: multipart/alternative; boundary=20cf3005ded86b145f04add261e0 --20cf3005ded86b145f04add261e0 Content-Type: text/plain; charset=ISO-8859-1 I'm interested in that. Back when I was in Uni, I tried without success to satisfy both academic requirements and real life needs. I eventually figured out I needed to drop one to focus on the other. I think nobody is interested in average people. Statistics are rather clear on what an 'average' programmer is. I'd like to hear other elaborations on this experience-materializing demo proof. Thank you Massimo Del Zotto 2011/9/25 Alen Ladavac <[email protected]> > Starting level presumes _at least_ many months of hard work. If not > years. Advanced is decades of hard work. We were previously open to > discussing with people out of uni even if they had no previous experience, > but lately - my stance is that if you don't want to invest into making a > demo, then you probably won't have the will to stick to it in the project. > We are talking about gamedev programming, not run of the mill web apps, > right? Most of those who are really talented do their demos either just for > kicks, or for assignments, even during the uni. Those who don't are suspect > for "not really interested" in my book. Good people are into this for the > experience not just for money. JM2C.... > > > Sunday, September 25, 2011, 4:51:26 PM, you wrote: > > *> That sounds like a lot of information that you'd learn after years of > working on games. I hate to say it but really unless the original poster is > an absolute genius or willing to put in many months of hard work he's just > going to have to start in entry level. > > Sent from my BlackBerry device on the Rogers Wireless Network > > > -----Original Message----- > > From: Jon Watte <* > [email protected]*> > > Sender: *[email protected]*: Sat, 24 Sep > 2011 21:35:15 > > To: <*[email protected]*> > > Reply-To: *[email protected] > > *> Subject: Re: [Sweng-Gamedev] The entry competence level for graphics > > programmers > > > _______________________________________________ > > Sweng-Gamedev mailing list > *> [email protected]<[email protected]> > > > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com<http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com> > > > *> _______________________________________________ > > Sweng-Gamedev mailing list > *> [email protected]<[email protected]> > > > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com<http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com> > > > > *-- > Best regards, > Alen *mailto:[email protected]<[email protected]> > > _______________________________________________ > Sweng-Gamedev mailing list > [email protected] > http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com > > --20cf3005ded86b145f04add261e0 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I'm interested in that.<div>Back when I was in Uni, I tried without suc= cess to satisfy both academic requirements and real life needs. I eventuall= y figured out I needed to drop one to focus on the other.</div><div>I think= nobody is interested in average people. Statistics are rather clear on wha= t an 'average' programmer is.</div> <div><br></div><div>I'd like to hear other elaborations on this experie= nce-materializing demo proof.</div><div><br></div><div>Thank you</div><div>= Massimo Del Zotto</div><div><br></div><div class=3D"gmail_quote">2011/9/25 = Alen Ladavac <span dir=3D"ltr"><<a href=3D"mailto:[email protected]">= [email protected]</a>></span><br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex;"> <div> <span style=3D"font-family:'Courier New';font-size:9pt">Starting le= vel presumes _at least_ many months of hard work. If not years. Advanced is= decades of hard work. We were previously open to discussing with people ou= t of uni even if they had no previous experience, but lately - my stance is= that if you don't want to invest into making a demo, then you probably= won't have the will to stick to it in the project. We are talking abou= t gamedev programming, not run of the mill web apps, right? Most of those w= ho are really talented do their demos either just for kicks, or for assignm= ents, even during the uni. Those who don't are suspect for "not re= ally interested" in my book. Good people are into this for the experie= nce not just for money. JM2C....<div> <div></div><div class=3D"h5"><br> <br> Sunday, September 25, 2011, 4:51:26 PM, you wrote:<br> <br> <span style=3D"color:#800000"><b>> That sounds like a lot of information= that you'd learn after years of working on games. =A0I hate to say it = but really unless the original poster is an absolute genius or willing to p= ut in many months of hard work he's just going to have to start in entr= y level.=A0<br> > Sent from my BlackBerry device on the Rogers Wireless Network<br> <br> > -----Original Message-----<br> > From: Jon Watte <</b></span></div></div></span><a style=3D"font-wei= ght:normal" href=3D"mailto:[email protected]" target=3D"_blank">jwatte@gmail= .com</a><span style=3D"font-family:'courier new';font-size:9pt;colo= r:#800000"><b>><br> > Sender:=A0</b></span><a style=3D"font-weight:normal" href=3D"mailto:sw= [email protected]" target=3D"_blank">sweng-ga= [email protected]</a><span style=3D"font-family:= 9;courier new';font-size:9pt;color:#800000"><b>: Sat, 24 Sep 2011 21:35= :15=A0<br> > To: <</b></span><a style=3D"font-weight:normal" href=3D"mailto:swen= [email protected]" target=3D"_blank">sweng-gamedev@midnightryder.= com</a><span style=3D"font-family:'courier new';font-size:9pt;color= :#800000"><b>><br> > Reply-To:=A0</b></span><a style=3D"font-weight:normal" href=3D"mailto:= [email protected]" target=3D"_blank">sweng-gamedev@midnightry= der.com</a><div><div></div><div class=3D"h5"><br> <span style=3D"font-family:'courier new';font-size:9pt;color:#80000= 0"><b>> Subject: Re: [Sweng-Gamedev] The entry competence level for grap= hics<br> > =A0 =A0 =A0 =A0 programmers<br> <br> > _______________________________________________<br> > Sweng-Gamedev mailing list<br> </b></span><a style=3D"font-weight:normal" href=3D"mailto:Sweng-Gamedev@lis= ts.midnightryder.com" target=3D"_blank">> [email protected]= der.com</a><br> <a style=3D"font-family:'courier new';font-size:9pt" href=3D"http:/= /lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com" targ= et=3D"_blank">> http://lists.midnightryder.com/listinfo.cgi/sweng-gamede= v-midnightryder.com</a><br> <br> <br> <span style=3D"font-family:'courier new';font-size:9pt;color:#80000= 0"><b>> _______________________________________________<br> > Sweng-Gamedev mailing list<br> </b></span><a style=3D"font-weight:normal" href=3D"mailto:Sweng-Gamedev@lis= ts.midnightryder.com" target=3D"_blank">> [email protected]= der.com</a><br> <a style=3D"font-family:'courier new';font-size:9pt" href=3D"http:/= /lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com" targ= et=3D"_blank">> http://lists.midnightryder.com/listinfo.cgi/sweng-gamede= v-midnightryder.com</a><br> <br> <br> <br> </div></div><font color=3D"#888888"><span style=3D"font-family:'arial&#= 39;;color:#c0c0c0"><i>--=A0<br> Best regards,<br> =A0Alen =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0</i></span><= a style=3D"font-style:normal" href=3D"mailto:[email protected]" target= =3D"_blank">mailto:[email protected]</a></font></div> <br>_______________________________________________<br> Sweng-Gamedev mailing list<br> <a href=3D"mailto:[email protected]">Sweng-Gamedev@list= s.midnightryder.com</a><br> <a href=3D"http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnig= htryder.com" target=3D"_blank">http://lists.midnightryder.com/listinfo.cgi/= sweng-gamedev-midnightryder.com</a><br> <br></blockquote></div><br> --20cf3005ded86b145f04add261e0-- --===============0844323207== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Sweng-Gamedev mailing list [email protected] http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com --===============0844323207==--