Re: Disabling ClearType programmatically?
Andras Balogh <[email protected]> Fri, 13 Jan 2006 18:57:00 -0700
| Newsgroups | gmane.games.devel.windows |
|---|---|
| Message-ID | <[email protected]> |
When you create your font with CreateFont(), you can specify the rendering type with the fdwQuality parameter. Brian Hook wrote: > Is there a way to disable ClearType and revert to a cruder form of AA > (or none at all) when doing font rendering? I'm rendering to an > HBITMAP which I then use for a texture, and ClearType doesn't work so > hot with the rest of the graphics pipeline. > > Brian ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Gamedevlists-windows mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555