Re: VMAP0 viewer
Erik Hofman <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Jonathan Richards wrote: > I have had some moderate success building 3 arcsec scenery for the UK over the > last couple of days. It's certainly lumpier, and gives a better feel for > flight at moderate altitudes than the 30 arcsec. I have a couple of > questions, though, please, both related to terrain texturing. > Firstly, the terrain is largely textured with MixedCrop.rgb, which is fine for > the prairies, but doesn't look much like Gloucestershire! If I create a > UKMixedCrop.rgb, I suppose that I can add it to materials.xml, but I am not > clear how I tell the scenery generator that I want to use a particular > texture. A couple of pointers to how it is done would be much appreciated. > > Secondly, I would like to see how much terrain use variation there is in vmap0 > v0eur data, but the viewer that is mentioned in the readme file does not seem > to be available, and the NGIA only offers EDGE Viewer (R) to registered > customers: > http://tinyurl.com/2egmr [www.nga.mil] > Does anyone know of a view for VMAP0 data that is freely available? I think FlightGear Scenery Designer (fgsd) can display them: http://fgsd.sourceforge.net/ Erik