Re: VMAP0 viewer

Erik Hofman <[email protected]>
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
Jonathan Richards wrote:
> I have had some moderate success building 3 arcsec scenery for the UK over the 
> last couple of days.  It's certainly lumpier, and gives a better feel for 
> flight at moderate altitudes than the 30 arcsec.  I have a couple of 
> questions, though, please, both related to terrain texturing.
> Firstly, the terrain is largely textured with MixedCrop.rgb, which is fine for 
> the prairies, but doesn't look much like Gloucestershire!  If I create a 
> UKMixedCrop.rgb, I suppose that I can add it to materials.xml, but I am not 
> clear how I tell the scenery generator that I want to use a particular 
> texture.  A couple of pointers to how it is done would be much appreciated.
> 
> Secondly, I would like to see how much terrain use variation there is in vmap0 
> v0eur data, but the viewer that is mentioned in the readme file does not seem 
> to be available, and the NGIA only offers EDGE Viewer (R) to registered 
> customers:
> http://tinyurl.com/2egmr [www.nga.mil]
> Does anyone know of a view for VMAP0 data that is freely available?

I think FlightGear Scenery Designer (fgsd) can display them:
http://fgsd.sourceforge.net/

Erik
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