Re: RFC: Taxiway/Apron heuristics
Jon Stockill <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <Pine.LNX.4.58.0404061131460.26415@architect.internal.stockill.org.uk> |
On Mon, 5 Apr 2004, Curtis L. Olson wrote:
> Perhaps I'm not following you here. You should remove anything in
> Work/AirportAreas and Work/AirportObj related to any airport you
> regenerate. Then you should never have a problem with matching up with
> the surrounding terrain when it is generated. I typically do large
> chunks at a time so it's easy to blow everything away in
> Airport{Area,Obj} before rerunning the genapt util. And of course you
> need to rebuild the scenery *after* generating the airports. And watch
Yes, but in the case we're talking about you're generating airports from
multiple files - removing the EGXX.btg files is easy - but which hole
polygons belong to which airports in that tile? They're only identified by
a number.
--
Jon Stockill
[email protected]