Re: RFC: Taxiway/Apron heuristics

Jon Stockill <[email protected]>
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <Pine.LNX.4.58.0404061131460.26415@architect.internal.stockill.org.uk>
On Mon, 5 Apr 2004, Curtis L. Olson wrote:

> Perhaps I'm not following you here.  You should remove anything in
> Work/AirportAreas and Work/AirportObj related to any airport you
> regenerate.  Then you should never have a problem with matching up with
> the surrounding terrain when it is generated.  I typically do large
> chunks at a time so it's easy to blow everything away in
> Airport{Area,Obj} before rerunning the genapt util.  And of course you
> need to rebuild the scenery *after* generating the airports.  And watch

Yes, but in the case we're talking about you're generating airports from
multiple files - removing the EGXX.btg files is easy - but which hole
polygons belong to which airports in that tile? They're only identified by
a number.

-- 
Jon Stockill
[email protected]
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.