Re : Re: newbie questions
"BONNEVILLE David" <[email protected]> Tue, 22 Mar 2005 17:01:12 +0100
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Thanks Curt for your quick answer. I'll try to compile nurbss with another gcc version. Could you explain me the way to proceed to build a scenery using HGT files, cause TerraGear documentation only makes reference to DEM files ? I saw on the net, that HGT files could be 3 arcsec or 1 arcsec resolution. Does the procedure remain the same using one resolution or another ? Thx David --- Message d'origine --- > De : "Curtis L. Olson" <[email protected]> > Ã : TerraGear developers discussions <[email protected]> > Sujet : Re: [Terragear-devel] newbie questions > Date : lun 21 mar 2005 21:54:39 CET > > BONNEVILLE David wrote: > > >Hi there, > > > >I'm new to FG world. I am looking around tools needed by FG, such as > TerraGear. > >I've downloaded it from the website, but i can't compile it on Windows and > i > >can't compile it entirely under Linux cause of nurbs++ lib ... > > > >* Do you know where i can find a good version of this lib which can work > with > >the current version of TerraGear ? > > > >As I am a newbie in terrain file format, i've looked on the sites listed > from > >TerraGear page and google and I saw two different file formats : DEM and > HGT > >(http://www.dgadv.com/dgtv/). > >I've found HGT (3 arcsec) for my location (France) but no DEM of the same > >resolution. > > > >* HGT looks more accurate, but can TerraGear use it ? > > > >Maybe you can guide me to a tutorial to understand what TerraGear tools do. > > > > > > Hi David, > > All the world is modeled and available already for FlightGear. So if > you just want to fly, you don't need to build your own scenery. If you > have your own data, or want to do something differently, or just like to > play with the stuff, then please, forge ahead. > > I believe nurbs++ has some problems compiling with gcc-3.4.x, but > compiles well with earlier versions of gcc. > > The current flightgear scenery is built from SRTM data (which is HGT > format). > > Regards, > > Curt. > > -- > Curtis Olson http://www.flightgear.org/~curt > HumanFIRST Program http://www.humanfirst.umn.edu/ > FlightGear Project http://www.flightgear.org > Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d > > > _______________________________________________ > Terragear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/terragear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d