Re : Re: newbie questions

"BONNEVILLE David" <[email protected]> Tue, 22 Mar 2005 17:01:12 +0100
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
Thanks Curt for your quick answer.

I'll try to compile nurbss with another gcc version.

Could you explain me the way to proceed to build a scenery using HGT files,
cause TerraGear documentation only makes reference to DEM files ?
I saw on the net, that HGT files could be 3 arcsec or 1 arcsec resolution. Does
the procedure remain the same using one resolution or another ?

Thx

David


--- Message d'origine ---
> De : "Curtis L. Olson" <[email protected]>
> À : TerraGear developers discussions <[email protected]>
> Sujet : Re: [Terragear-devel] newbie questions
> Date : lun 21 mar 2005 21:54:39 CET
> 
> BONNEVILLE David wrote:
> 
> >Hi there,
> >
> >I'm new to FG world. I am looking around tools needed by FG, such as
> TerraGear.
> >I've downloaded it from the website, but i can't compile it on Windows and
> i
> >can't compile it entirely under Linux cause of nurbs++ lib ... 
> >
> >* Do you know where i can find a good version of this lib which can work
> with
> >the current version of TerraGear ?
> >
> >As I am a newbie in terrain file format, i've looked on the sites listed
> from
> >TerraGear page and google and I saw two different file formats : DEM and
> HGT
> >(http://www.dgadv.com/dgtv/).
> >I've found HGT (3 arcsec) for my location (France) but no DEM of the same
> >resolution.
> >
> >* HGT looks more accurate, but can TerraGear use it ?
> >
> >Maybe you can guide me to a tutorial to understand what TerraGear tools do.
> >  
> >
> 
> Hi David,
> 
> All the world is modeled and available already for FlightGear.  So if 
> you just want to fly, you don't need to build your own scenery.  If you 
> have your own data, or want to do something differently, or just like to 
> play with the stuff, then please, forge ahead.
> 
> I believe nurbs++ has some problems compiling with gcc-3.4.x, but 
> compiles well with earlier versions of gcc.
> 
> The current flightgear scenery is built from SRTM data (which is HGT 
> format).
> 
> Regards,
> 
> Curt.
> 
> -- 
> Curtis Olson        http://www.flightgear.org/~curt 
> HumanFIRST Program  http://www.humanfirst.umn.edu/
> FlightGear Project  http://www.flightgear.org
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> 
> 
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