Problem solved with the lakes
"Corrubia, Stacie K" <[email protected]> Tue, 10 May 2005 14:48:19 -0500
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <B64E65D0D594E342B890CE24B8E433F80448E4EB@xch-mw-12.mw.nos.boeing.com> |
OK --- I found the text that controls the texture in the lakes and Rivers data -- it was set to default not Stream or lake. But I am not too sure why since I think that I ran it with the same command that I used when it worked. A question on how the VMAP data is combined with the terrain DB though --- will the objects with #2D ID's be mapped onto the elevation of the underlying terrain? So possibly I could have a river with "terrain type" undulations instead of a flattened water level? Does the same hold true for all 2D type objects such as Roads, lakes, etc? If I wanted a flat water level, would I have to edit the terrain DB first then use this modified foundation? Would the same hold true for airport runways? Why is it that I see some interesting cliff like artifacts between the roads and surrounding polygons? Is there something different that I need to do while running terrafit? Maybe increase the max number of polygons to modify the error number? This might be more of a problem since I am using SRTM 1 arcsec terrain instead of the 30 arcsec data. Also, with using the higher res data for terrain it seems that the accuracy of the VMAP0 database might become a problem. Thanks, Stacie _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d