Problem solved with the lakes

"Corrubia, Stacie K" <[email protected]> Tue, 10 May 2005 14:48:19 -0500
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <B64E65D0D594E342B890CE24B8E433F80448E4EB@xch-mw-12.mw.nos.boeing.com>
OK --- I found the text that controls the texture in the lakes and
Rivers data -- it was set to default not Stream or lake.  But I am not
too sure why since I think that I ran it with the same command that I
used when it worked.  

A question on how the VMAP data is combined with the terrain DB though
--- will the objects with #2D ID's be mapped onto the elevation of the
underlying terrain?  So possibly I could have a river with "terrain
type" undulations instead of a flattened water level?  Does the same
hold true for all 2D type objects such as Roads, lakes, etc?  If I
wanted a flat water level, would I have to edit the terrain DB first
then use this modified foundation?  Would the same hold true for airport
runways?

Why is it that I see some interesting cliff like artifacts between the
roads and surrounding polygons?  Is there something different that I
need to do while running terrafit?  Maybe increase the max number of
polygons to modify the error number? 

This might be more of a problem since I am using SRTM 1 arcsec terrain
instead of the 30 arcsec data.  Also, with using the higher res data for
terrain it seems that the accuracy of the VMAP0 database might become a
problem.

Thanks,
Stacie

_______________________________________________
Terragear-devel mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/terragear-devel
2f585eeea02e2c79d7b1d8c4963bae2d