Re: Modeling cars with blender

Enrico Mattea <[email protected]> Sat, 22 May 2010 16:00:56 +0200
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Il 22/05/2010 09:43, Fabio Viola ha scritto:
> On 05/18/10 14:54, Enrico Mattea wrote:
>    
>> Hi Fabio, and all,
>> I once had your same problem; I had found a UV-mapping tutorial which
>> allowed me to get textured models into torcs; it's here:
>>
>> http://www.switchonthecode.com/tutorials/blender-tutorial-basic-uv-mapping
>>
>> Hope this helps,
>> Ocirne
>>      
> Done! Ocirne I have to thank you! In that tutorial I found where I was
> wrong...
> Now I'm writing a tutorial about modeling cars with Free Software
> (Blender + The Gimp + Inkscape). Guys let me know if you're interested.
>
> Fabio
>
>
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>    
;-) Eager to see the tutorial, Torcs lacks a bit in this sense.
Ocirne

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