Re: Modeling cars with blender
Enrico Mattea <[email protected]> Sat, 22 May 2010 16:00:56 +0200
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Il 22/05/2010 09:43, Fabio Viola ha scritto: > On 05/18/10 14:54, Enrico Mattea wrote: > >> Hi Fabio, and all, >> I once had your same problem; I had found a UV-mapping tutorial which >> allowed me to get textured models into torcs; it's here: >> >> http://www.switchonthecode.com/tutorials/blender-tutorial-basic-uv-mapping >> >> Hope this helps, >> Ocirne >> > Done! Ocirne I have to thank you! In that tutorial I found where I was > wrong... > Now I'm writing a tutorial about modeling cars with Free Software > (Blender + The Gimp + Inkscape). Guys let me know if you're interested. > > Fabio > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Torcs-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/torcs-devel > > ;-) Eager to see the tutorial, Torcs lacks a bit in this sense. Ocirne ------------------------------------------------------------------------------