Re: Canals
Daan Krantz <[email protected]> Sun, 21 May 2006 13:08:15 +0200
| Newsgroups | gmane.games.ttdpatch.general |
|---|---|
| Message-ID | <[email protected]> |
Gaius Iulius Caesar wrote: > If I understand, the problem is in detecting the ship on the filed with > canal locks and not allowing to enter more ships, isn't it? Or there is > problem with changing the graphics (with the animation) too? > > Because maybe there could be more ships at once (normaly the ships in > TTD go thru the other on open water). well, as Oskar said that is not the only problem, any way what you are proposing is even stranger to see as ships can go both up and down at the same time with your suggestion. while the locks are opening and closing at the same time, and even the water can be rising/lowering trough itself. > And maybe there is only problem with the doors. If you make graphics of > canal lock with high walls etc., so that the water is barely visible, > you will be able to let ship sloping up normaly as a car or train. Yes, > I know, in real world, ships are not moving forward while they are in > canal locks and the level of water is changing, but it would look better > then now. You can make those sprites if you want, if you post thm on the tt-forums someone might even code them for you :). There is a French lock somewhere that pulls the boats and water on some sort of ramp by the way, so there is one lock in the world that looks a bit like the locks in ttdpatch :). I can't find pictures of it unfortunately as I don't know the name of it. > > ANyway, thx. Now I know why... > ----- Original Message ----- From: "Josef Drexler" <[email protected]> > To: <[email protected]> > Sent: Saturday, May 20, 2006 11:29 PM > Subject: Re: [ttdpatch] Canals > > >> Michael Blunck wrote: >>> Jonty wrote: >>> >>> [canal locks] >>> >>>> I agree that they would be more realistic, and surely not too hard to >>>> implement; all you would need is a way of detecting that a boat has >>>> entered the lock, close the gate, raise the boat and open the other >>>> gate! You would have to make sure that more than one boat wasn't in the >>>> lock at a time, though. >>> >>> Problems, problems, problems, ... >>> >>> Which have been discussed years ago, BTW. Without a possible >>> solution, BTW2. >> >> Indeed, if it were so easy to do it would've been done long ago. Both >> the >> ship handling and showing the lock gates and changing water level are >> quite difficult problems. >> >> -- >> Josef Drexler >> >> -- >> TTDPatch mailing list. To unsubscribe from the list, send an email to >> [email protected] with the body (not the subject) of the >> email containing only the word "unsubscribe" (without the quotes). >> For more info please see http://www.ttdpatch.net/maillist.html > > -- > TTDPatch mailing list. To unsubscribe from the list, send an email to > [email protected] with the body (not the subject) of the > email containing only the word "unsubscribe" (without the quotes). > For more info please see http://www.ttdpatch.net/maillist.html > > -- TTDPatch mailing list. To unsubscribe from the list, send an email to [email protected] with the body (not the subject) of the email containing only the word "unsubscribe" (without the quotes). For more info please see http://www.ttdpatch.net/maillist.html