Re: Xbox360 plans?

C Ratchet <[email protected]> Sun, 22 May 2005 16:58:04 -0500
Newsgroups gmane.linux.ports.xbox.devel
Message-ID <[email protected]>
Sounds good :)

I'm just wanting to try getting some hardware I'm working on working  
on a console... ;)
Guess I could try on a current Xbox... do you have bluetooth support  
in xbox-linux?

I need to look for PS2, PSP, DS and Gamecube Linux stuff too...

Michael

On May 22, 2005, at 3:25 PM, Xbox-Linux wrote:

> C Ratchet a écrit :
>
>
>> Hello,
>>
>> Are there any plans to port linux to the xbox360 when it comes out?
>>
>>
> As far as I know, we don't even know how the xbox360 will implement  
> DRMs or code signin. As I've missed the first xbox hacking project,  
> I'd enjoy working on that one, but until we get some boxes and  
> start RE, we have no idea on how to run linux on it.
>
> What we know for sure is that we'll face a ppc64 machine, and that  
> linux is already running on such processors. We also know it'll  
> have an ATI GPU, so I guess open source DRI driver will let us play  
> with hardware acceleration. Also, as alpha devkits are  
> PowerMacintoshes, chances are the xbox360 will have a modified  
> OpenFirmware bios, and that we could use OF related hacks to get  
> some entry points on the xbox360 hardware.
>
> Another point is backward compatibility, first efforts will  
> certainly be done to replace the software emulated xbox 1 bios by a  
> cromwell like rom image. It could be a good start as it'll let us  
> use the machine for something usefull until we find how to run a  
> native linux on it ;)
>
> BTW, looking for bugs in games may not be the best way to go this  
> time as Microsoft will certainly pay attention on editor's QA  
> procedures, avoiding us to get through it too easilly. So I think  
> my first attempts will be related to the x86 emulator. Making it  
> crash thanks to our current knoweldge on the first xbox could let  
> us run some arbitrary code on the underlaying OS.
>
> Now let's wait for our brand new toys :D
>
>
>> Michael Lubker
>> Software Lead
>> 3D Input Project
>> http://sf.net/projects/threed-input
>>
>>
>>
> Jérôme
>
>
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