Re: Xbox360 plans?
David Pye <[email protected]> Sun, 22 May 2005 23:07:38 +0100
| Newsgroups | gmane.linux.ports.xbox.devel |
|---|---|
| Message-ID | <[email protected]> |
On Sunday 22 May 2005 22:58, C Ratchet wrote: > Sounds good :) > > I'm just wanting to try getting some hardware I'm working on working > on a console... ;) > Guess I could try on a current Xbox... do you have bluetooth support > in xbox-linux? We have a kernel patch that you can use (for both 2.4 and 2.6 kernel series) that provides support for the xbox hardware. So, basically, any USB bluetooth dongle that has a linux driver will work under xbox-linux, of course. David > I need to look for PS2, PSP, DS and Gamecube Linux stuff too... > > Michael > > On May 22, 2005, at 3:25 PM, Xbox-Linux wrote: > > C Ratchet a écrit : > >> Hello, > >> > >> Are there any plans to port linux to the xbox360 when it comes out? > > > > As far as I know, we don't even know how the xbox360 will implement > > DRMs or code signin. As I've missed the first xbox hacking project, > > I'd enjoy working on that one, but until we get some boxes and > > start RE, we have no idea on how to run linux on it. > > > > What we know for sure is that we'll face a ppc64 machine, and that > > linux is already running on such processors. We also know it'll > > have an ATI GPU, so I guess open source DRI driver will let us play > > with hardware acceleration. Also, as alpha devkits are > > PowerMacintoshes, chances are the xbox360 will have a modified > > OpenFirmware bios, and that we could use OF related hacks to get > > some entry points on the xbox360 hardware. > > > > Another point is backward compatibility, first efforts will > > certainly be done to replace the software emulated xbox 1 bios by a > > cromwell like rom image. It could be a good start as it'll let us > > use the machine for something usefull until we find how to run a > > native linux on it ;) > > > > BTW, looking for bugs in games may not be the best way to go this > > time as Microsoft will certainly pay attention on editor's QA > > procedures, avoiding us to get through it too easilly. So I think > > my first attempts will be related to the x86 emulator. Making it > > crash thanks to our current knoweldge on the first xbox could let > > us run some arbitrary code on the underlaying OS. > > > > Now let's wait for our brand new toys :D > > > >> Michael Lubker > >> Software Lead > >> 3D Input Project > >> http://sf.net/projects/threed-input > > > > Jérôme > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by Oracle Space Sweepstakes > > Want to be the first software developer in space? > > Enter now for the Oracle Space Sweepstakes! > > http://ads.osdn.com/?ad_idt12&alloc_id344&op=click > > _______________________________________________ > > Xbox-linux-devel mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/xbox-linux-devel > > ------------------------------------------------------- > This SF.Net email is sponsored by Oracle Space Sweepstakes > Want to be the first software developer in space? > Enter now for the Oracle Space Sweepstakes! > http://ads.osdn.com/?ad_idt12&alloc_id344&op=Click > _______________________________________________ > Xbox-linux-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/xbox-linux-devel -- -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GCS d- s-: a-- C++ UL++++ P L+++ E--- W++ N+ o+ K- w--- O M V- PS+ PE+ Y+ PGP t 5- X+ R- tv+ b+ DI++ D+ G+ e++ h--- r++ y++ ------END GEEK CODE BLOCK------
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