Re: Xbox360 plans?

David Pye <[email protected]> Sun, 22 May 2005 23:07:38 +0100
Newsgroups gmane.linux.ports.xbox.devel
Message-ID <[email protected]>
On Sunday 22 May 2005 22:58, C Ratchet wrote:
> Sounds good :)
>
> I'm just wanting to try getting some hardware I'm working on working
> on a console... ;)
> Guess I could try on a current Xbox... do you have bluetooth support
> in xbox-linux?

We have a kernel patch that you can use (for both 2.4 and 2.6 kernel series) 
that provides support for the xbox hardware.

So, basically, any USB bluetooth dongle that has a linux driver will work 
under xbox-linux, of course.

David


> I need to look for PS2, PSP, DS and Gamecube Linux stuff too...
>
> Michael
>
> On May 22, 2005, at 3:25 PM, Xbox-Linux wrote:
> > C Ratchet a écrit :
> >> Hello,
> >>
> >> Are there any plans to port linux to the xbox360 when it comes out?
> >
> > As far as I know, we don't even know how the xbox360 will implement
> > DRMs or code signin. As I've missed the first xbox hacking project,
> > I'd enjoy working on that one, but until we get some boxes and
> > start RE, we have no idea on how to run linux on it.
> >
> > What we know for sure is that we'll face a ppc64 machine, and that
> > linux is already running on such processors. We also know it'll
> > have an ATI GPU, so I guess open source DRI driver will let us play
> > with hardware acceleration. Also, as alpha devkits are
> > PowerMacintoshes, chances are the xbox360 will have a modified
> > OpenFirmware bios, and that we could use OF related hacks to get
> > some entry points on the xbox360 hardware.
> >
> > Another point is backward compatibility, first efforts will
> > certainly be done to replace the software emulated xbox 1 bios by a
> > cromwell like rom image. It could be a good start as it'll let us
> > use the machine for something usefull until we find how to run a
> > native linux on it ;)
> >
> > BTW, looking for bugs in games may not be the best way to go this
> > time as Microsoft will certainly pay attention on editor's QA
> > procedures, avoiding us to get through it too easilly. So I think
> > my first attempts will be related to the x86 emulator. Making it
> > crash thanks to our current knoweldge on the first xbox could let
> > us run some arbitrary code on the underlaying OS.
> >
> > Now let's wait for our brand new toys :D
> >
> >> Michael Lubker
> >> Software Lead
> >> 3D Input Project
> >> http://sf.net/projects/threed-input
> >
> > Jérôme
> >
> >
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