Re: rotation matrix
Johan Rutgeerts <[email protected]> Thu, 23 Feb 2006 11:10:01 +0100
| Newsgroups | gmane.science.robotics.orocos.user |
|---|---|
| Message-ID | <[email protected]> |
> Frame start(left, Vector(10, 0, 1.5) ); > Here how the rotation matrix (left) is defined? If you take a look at the api documentation <http://people.mech.kuleuven.be/~psoetens/orocos/doc/latest/api/html/classORO__Geometry_1_1Rotation.html> you will see that the Rotation class has two constructors: - The first takes 12 double's that make up the rotation matrix: Rotation (double Xx, double Yx, double Zx, double Xy, double Yy, double Zy, double Xz, double Yz, double Zz) - The second takes 3 vector's (the columns of the rotation matrix): Rotation (const Vector &x, const Vector &y, const Vector &z) Greetings, Johan _______________________________________________ Orocos mailing list [email protected] http://lists.mech.kuleuven.be/mailman/listinfo/orocos Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm