Re: How Stage functions are called by player?
Richard Vaughan <[email protected]> Mon, 24 Jun 2013 13:08:10 -0700
| Newsgroups | gmane.science.robotics.playerstage |
|---|---|
| Message-ID | <CAD7rSzXg6h88Od9Q+O8bMAFCzUu7Gk4OVrzmTfyfve-q-svvCw@mail.gmail.com> |
Stage has a Player plugin driver, implemented in the Stage source: <Stage source>/libstageplugin/ - rtv On Mon, Jun 24, 2013 at 7:17 AM, danny knoll <[email protected]> wrote: > hello, > I have a player client which use the position2d interface to send messages > to player server > with e.g. playerc_position2d_set_cmd_pose(...) > player have the stage plugin running, > but how is the communication working between player server and the stage > plugin???? > and is it possible to enhance it??? > why player knows which functions to call in stage??? > ok the is a *.cfg file which says ther is driver wich provides something > but where are the functions and the interface specified? > > > > > > > -- > View this message in context: http://player-stage-gazebo.10965.n7.nabble.com/How-Stage-functions-are-called-by-player-tp18889.html > Sent from the playerstage-developers mailing list archive at Nabble.com. > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Windows: > > Build for Windows Store. > > http://p.sf.net/sfu/windows-dev2dev > _______________________________________________ > Playerstage-developers mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-developers ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev