gmane.comp.lib.sdl archive
762 archived articles, newest first (page 8 of 8). Latest articles →
Re: Why do I get so few points(SDL_MOUSEMOTION) when I move fast
Fri, 16 Sep 2016 04:22:56 +0000Re: Simple Cube
Mon, 12 Sep 2016 21:58:09 +0000Why do I get so few points(SDL_MOUSEMOTION) when I move fast
Tue, 13 Sep 2016 14:45:07 +0000Improvements to the GameController API
Sat, 01 Oct 2016 14:58:30 +0000Re: SDL2 slow on mac pro?
Mon, 26 Sep 2016 07:22:37 +0000Re: SDL_RWseek not working or WEBP trouble
Sun, 11 Sep 2016 23:35:10 -0700 (MST)Re: SDL_PollEvent freezes on alt-tab
Mon, 19 Sep 2016 16:58:43 +0000Re: Simple Cube
Mon, 12 Sep 2016 21:50:13 +0000SDL_PollEvent freezes on alt-tab
Mon, 19 Sep 2016 16:35:34 +0000SDL_RWseek not working or WEBP trouble
Sun, 11 Sep 2016 23:33:03 -0700 (MST)Simple Cube
Mon, 12 Sep 2016 21:13:56 +0000Re: Why do I get so few points(SDL_MOUSEMOTION) when I move fast
Tue, 13 Sep 2016 21:33:25 +0000SDL2 slow on mac pro?
Mon, 26 Sep 2016 07:20:44 +0000Re: strange situation installing SDL
Sat, 01 Oct 2016 10:47:05 +0000Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 18:05:31 -0700Re: List all GUI toolkits for SDL
Fri, 30 Sep 2016 16:08:50 -0700Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 19:18:30 -0300Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 17:26:28 -0400Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 20:25:57 +0000[bump] Win32: reset deadkeys in StartTextInput/StopTextInput
Fri, 30 Sep 2016 14:24:25 -0600Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 16:07:43 +0000Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 15:41:28 +0000Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 17:24:22 +0200Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 15:07:54 +0000Re: kiss_sdl - Simple universal GUI widget toolkit for SDL
Fri, 30 Sep 2016 14:12:21 +0000Re: List all GUI toolkits for SDL
Fri, 30 Sep 2016 13:29:23 +0000Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 16:11:14 +0300Re: How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 09:04:50 -0400How about an SDL_RenderFillQuad function?
Fri, 30 Sep 2016 12:37:13 +0000Re: Continuing to need a Mac OS X developer to maintain Tux Paint (OS X 10.11 El Capitan problems)
Thu, 29 Sep 2016 11:36:15 -0700Re: iOS: need help de-hardcoding SDL 2.0.3 changes in Exult-iOS
Thu, 29 Sep 2016 15:33:45 +0000Re: Weird behaviour on the Raspberry Pi
Thu, 29 Sep 2016 17:16:54 +0200Re: Weird behaviour on the Raspberry Pi
Wed, 28 Sep 2016 12:44:56 -0400Re: Weird behaviour on the Raspberry Pi
Wed, 28 Sep 2016 18:40:11 +0200Re: Weird behaviour on the Raspberry Pi
Wed, 28 Sep 2016 15:59:48 +0000Weird behaviour on the Raspberry Pi
Wed, 28 Sep 2016 17:07:32 +0200Re: strange situation installing SDL
Wed, 28 Sep 2016 09:59:20 -0400Re: strange situation installing SDL
Wed, 28 Sep 2016 15:48:58 +0200strange situation installing SDL
Wed, 28 Sep 2016 12:54:33 +0000Re: iOS: need help de-hardcoding SDL 2.0.3 changes in Exult-iOS
Wed, 28 Sep 2016 13:32:08 +0200Re: iOS: need help de-hardcoding SDL 2.0.3 changes in Exult-iOS
Tue, 27 Sep 2016 18:41:57 +0000Re: iOS: need help de-hardcoding SDL 2.0.3 changes in Exult-iOS
Tue, 27 Sep 2016 17:55:50 +0000Re: SDL2 slow on mac pro?
Tue, 27 Sep 2016 17:53:19 +0000Code complexity survey
Tue, 27 Sep 2016 09:49:38 +0000Shutdown Procedure with SDL_mixer
Tue, 27 Sep 2016 00:34:11 +0000Re: List all GUI toolkits for SDL
Mon, 26 Sep 2016 14:54:17 -0700Re: iOS: need help de-hardcoding SDL 2.0.3 changes in Exult-iOS
Mon, 26 Sep 2016 17:58:41 -0300Get mouse position relative to window
Mon, 26 Sep 2016 20:10:08 +0000iOS: need help de-hardcoding SDL 2.0.3 changes in Exult-iOS
Mon, 26 Sep 2016 13:15:02 +0000Re: changing display resolution using SDL_WINDOW_FULLSCREEN with multiple displays not working on mac OS X (el capitan) ?
Mon, 26 Sep 2016 14:21:34 +0200Re: changing display resolution using SDL_WINDOW_FULLSCREEN with multiple displays not working on mac OS X (el capitan) ?
Mon, 26 Sep 2016 14:11:53 +0200changing display resolution using SDL_WINDOW_FULLSCREEN with multiple displays not working on mac OS X (el capitan) ?
Mon, 26 Sep 2016 13:41:32 +0200Re: Geeonx GUI library for LINUX and SDL 1.2
Sun, 25 Sep 2016 12:12:23 -0700Re: configure doesn't find libpulse-simple
Sun, 25 Sep 2016 10:43:24 -0600Re: Geeonx GUI library for LINUX and SDL 1.2
Sun, 25 Sep 2016 12:34:15 -0400Re: Geeonx GUI library for LINUX and SDL 1.2
Sun, 25 Sep 2016 13:17:42 +0000Re: configure doesn't find libpulse-simple
Sat, 24 Sep 2016 23:57:57 -0700configure doesn't find libpulse-simple
Sun, 25 Sep 2016 00:07:58 -0600Re: Target textures getting randomly swapped on window resize !!
Fri, 23 Sep 2016 15:42:05 -0700Re: Target textures getting randomly swapped on window resize !!
Fri, 23 Sep 2016 11:50:17 -0700Re: Geeonx GUI library for LINUX and SDL 1.2
Fri, 23 Sep 2016 16:51:33 +0000Re: Target textures getting randomly swapped on window resize !!
Fri, 23 Sep 2016 11:34:02 -0400
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