gmane.games.devel.algorithms archive

585 archived articles, newest first (page 2 of 6). Latest articles →

Re: mesh to 3D texture?
Fri, 26 Aug 2011 12:28:59 +0200
Christian Heckl <[email protected]> • #22067
Re: Good sources / RSS feeds to track emerging research papers?
Fri, 26 Aug 2011 08:00:30 +0200
"Marc Reynolds" <[email protected]> • #22066
Re: Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 22:00:27 -0700 (PDT)
Conor Stokes <[email protected]> • #22065
Re: Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 23:53:14 +0100
Andy Farnell <[email protected]> • #22064
Re: Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 16:03:55 -0600
Megan Fox <[email protected]> • #22063
Re: Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 14:22:46 -0700
Robin Green <[email protected]> • #22062
Re: Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 19:44:35 +0000
Graham Rhodes ARA/SED <[email protected]> • #22061
Re: Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 15:42:06 -0400
Eric Haines <[email protected]> • #22060
Re: Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 21:18:04 +0200
Jonathan Sauer <[email protected]> • #22059
Good sources / RSS feeds to track emerging research papers?
Thu, 25 Aug 2011 13:05:15 -0600
Megan Fox <[email protected]> • #22058
Re: mesh to 3D texture?
Fri, 26 Aug 2011 06:50:05 +1200
Jan Althaus <[email protected]> • #22057
Re: mesh to 3D texture?
Thu, 25 Aug 2011 13:34:12 -0400
Francis Boivin <[email protected]> • #22056
Re: mesh to 3D texture?
Thu, 25 Aug 2011 10:43:47 -0700
Michael Hamlin <[email protected]> • #22055
mesh to 3D texture?
Thu, 25 Aug 2011 12:04:58 -0500
Jeff Russell <[email protected]> • #22054
Re: 2D Side Terrain generation
Sun, 14 Aug 2011 21:17:01 -0700
Joel B <[email protected]> • #22053
Re: 2D Side Terrain generation
Sun, 14 Aug 2011 22:05:17 +0100
Andy Farnell <[email protected]> • #22052
Re: 2D Side Terrain generation
Sun, 14 Aug 2011 13:12:17 -0700
Jon Watte <[email protected]> • #22051
Re: Draw & fill regular polygon?
Thu, 11 Aug 2011 09:32:08 -0700
Joel B <[email protected]> • #22050
Re: Draw & fill regular polygon?
Thu, 11 Aug 2011 09:17:12 -0700
Joel B <[email protected]> • #22049
Re: Draw & fill regular polygon?
Thu, 11 Aug 2011 00:54:46 -0700
Fabian Giesen <[email protected]> • #22048
Re: Draw & fill regular polygon?
Thu, 11 Aug 2011 17:01:16 +1000
"Derek Burnheim" <[email protected]> • #22047
Re: Draw & fill regular polygon?
Thu, 11 Aug 2011 09:05:27 +0300
Martin Gladnishki <[email protected]> • #22046
Re: Draw & fill regular polygon?
Wed, 10 Aug 2011 15:29:27 +0000
Graham Rhodes ARA/SED <[email protected]> • #22045
Re: Draw & fill regular polygon?
Wed, 10 Aug 2011 10:15:21 -0500
Jacobo Ríos <[email protected]> • #22044
Re: Draw & fill regular polygon?
Wed, 10 Aug 2011 14:21:33 +0100
Richard Fabian <[email protected]> • #22043
Re: Draw & fill regular polygon?
Wed, 10 Aug 2011 13:49:11 +0100
"Simon Fenney" <[email protected]> • #22042
Re: Draw & fill regular polygon?
Wed, 10 Aug 2011 14:26:11 +0200
Manuel Massing <[email protected]> • #22041
Draw & fill regular polygon?
Wed, 10 Aug 2011 04:49:21 -0700
Joel B <[email protected]> • #22040
Re: 2D Side Terrain generation
Tue, 9 Aug 2011 13:20:35 -0700
Joel B <[email protected]> • #22039
Re: 2D Side Terrain generation
Tue, 9 Aug 2011 19:05:50 +0200
"Marc Reynolds" <[email protected]> • #22038
Re: 2D Side Terrain generation
Tue, 9 Aug 2011 15:51:18 +0100
Andy Farnell <[email protected]> • #22037
Re: 2D Side Terrain generation
Tue, 9 Aug 2011 07:49:44 -0600
Megan Fox <[email protected]> • #22036
Re: 2D Side Terrain generation
Mon, 8 Aug 2011 22:34:07 -0700
Marc Hernandez <[email protected]> • #22035
Re: 2D Side Terrain generation
Mon, 8 Aug 2011 21:46:02 -0700
Joel B <[email protected]> • #22034
Re: 2D Side Terrain generation
Mon, 8 Aug 2011 20:39:48 -0700
Brennan Rusnell <[email protected]> • #22033
2D Side Terrain generation
Mon, 8 Aug 2011 19:22:03 -0700
Joel B <[email protected]> • #22032
hey Game
Mon, 23 May 2011 01:34:54 -0500
[email protected] • #22031
Fast Filtered cubemap for a given specular lobe
Mon, 4 Apr 2011 10:41:13 +0000
Sébastien Lagarde <[email protected]> • #22030
Re: Speculative Contacts
Fri, 1 Apr 2011 17:49:48 -0700
Jon Watte <[email protected]> • #22029
Re: Speculative Contacts
Fri, 01 Apr 2011 09:41:22 +0100
Jamie Fowlston <[email protected]> • #22028
Re: Speculative Contacts
Fri, 1 Apr 2011 09:14:06 +0100
Paul Firth <[email protected]> • #22027
Re: Speculative Contacts
Thu, 31 Mar 2011 20:00:32 -0700
Jon Watte <[email protected]> • #22026
Speculative Contacts
Mon, 28 Mar 2011 20:27:01 +0100
Paul Firth <[email protected]> • #22025
Isometric 2d, breaking out of the grid
Thu, 24 Feb 2011 10:49:27 +0000
Paul Firth <[email protected]> • #22024
Re: Texel area
Thu, 17 Feb 2011 10:29:58 -0000
"Diogo de Andrade" <[email protected]> • #22023
Re: Texel area
Mon, 07 Feb 2011 13:05:17 -0600
Jason Hughes <[email protected]> • #22022
Re: Texel area
Mon, 7 Feb 2011 10:15:10 -0800
"David Neubelt" <[email protected]> • #22021
Re: Texel area
Mon, 7 Feb 2011 11:55:45 +0100
Olivier Galibert <[email protected]> • #22020
Re: Texel area
Mon, 7 Feb 2011 11:46:50 +0100
Manuel Massing <[email protected]> • #22019
Re: Texel area
Mon, 7 Feb 2011 10:04:23 -0000
"Diogo de Andrade" <[email protected]> • #22018
Re: Texel area
Fri, 4 Feb 2011 20:44:15 +0100
Manuel Massing <[email protected]> • #22017
Re: Texel area
Fri, 4 Feb 2011 20:32:06 +0100
Olivier Galibert <[email protected]> • #22016
Re: Texel area
Fri, 04 Feb 2011 12:01:08 -0600
Jason Hughes <[email protected]> • #22015
Re: Texel area
Fri, 4 Feb 2011 13:12:07 -0000
"Diogo de Andrade" <[email protected]> • #22014
Re: Texel area
Fri, 4 Feb 2011 11:47:51 +0000
Sebastian Sylvan <[email protected]> • #22013
Texel area
Fri, 4 Feb 2011 11:03:58 -0000
"Diogo de Andrade" <[email protected]> • #22012
Texel area
Fri, 4 Feb 2011 10:50:08 -0000
"Diogo de Andrade" <[email protected]> • #22011
Re: Filtering
Sat, 15 Jan 2011 02:14:06 +1100
luke hutchinson <[email protected]> • #22010
Re: Acceleration Structures For Vertex Snapping
Mon, 22 Nov 2010 11:34:16 -0800
Fabian Giesen <[email protected]> • #22009
Re: Acceleration Structures For Vertex Snapping
Mon, 22 Nov 2010 10:59:19 +0000
Richard Fabian <[email protected]> • #22008
Re: Acceleration Structures For Vertex Snapping
Sat, 20 Nov 2010 16:10:59 +0000
Vilya Harvey <[email protected]> • #22007
Re: Acceleration Structures For Vertex Snapping
Sat, 20 Nov 2010 13:56:48 +0100
"Ola Olsson" <[email protected]> • #22006
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 18:38:50 -0600
Jeff Russell <[email protected]> • #22005
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 16:27:34 -0800
[email protected] • #22004
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 18:00:00 -0600
Jeff Russell <[email protected]> • #22003
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 23:59:59 +0000
Sebastian Sylvan <[email protected]> • #22002
Re: Acceleration Structures For Vertex Snapping
Sat, 20 Nov 2010 00:56:09 +0100
Niklas Frykholm <[email protected]> • #22001
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 15:53:24 -0800
Fabian Giesen <[email protected]> • #22000
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 15:18:15 -0800
Mat Noguchi <[email protected]> • #21999
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 15:28:52 -0800
Fabian Giesen <[email protected]> • #21998
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 23:20:40 +0000
Sebastian Sylvan <[email protected]> • #21997
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 16:43:07 -0600
Jeff Russell <[email protected]> • #21996
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 14:31:20 -0800
Fabian Giesen <[email protected]> • #21995
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 14:23:01 -0800
Fabian Giesen <[email protected]> • #21994
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 22:15:26 +0000
Oscar Forth <[email protected]> • #21993
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 13:31:29 -0800
[email protected] • #21992
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 20:03:51 +0000
Sebastian Sylvan <[email protected]> • #21991
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 21:24:31 +0300
Alexander Shafranov <[email protected]> • #21990
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 18:08:16 +0100
Nicholas Francis <[email protected]> • #21989
Re: Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 17:01:18 +0000
Chris Green <[email protected]> • #21988
Acceleration Structures For Vertex Snapping
Fri, 19 Nov 2010 16:46:14 +0300
Alexander Shafranov <[email protected]> • #21987
Re: Directx9 ambient occlusion
Tue, 09 Nov 2010 11:32:59 -0800
Fabian Giesen <[email protected]> • #21986
Directx9 ambient occlusion
Tue, 9 Nov 2010 10:40:17 -0700
Jeff Gooloolie <[email protected]> • #21985
Re: MMO Server Side
Wed, 13 Oct 2010 20:00:07 -0700
Jon Watte <[email protected]> • #21984
Re: MMO Server Side
Thu, 14 Oct 2010 08:33:29 +1000
Hasse Schougaard <[email protected]> • #21983
Re: MMO Server Side
Wed, 13 Oct 2010 11:24:16 +0200
Stefan Sandberg <[email protected]> • #21982
MMO Server Side
Tue, 12 Oct 2010 10:58:49 -0400
"Jonathan Hickman" <[email protected]> • #21981
Re: Filtering
Sat, 2 Oct 2010 18:44:07 -0700
Adrian Bentley <[email protected]> • #21980
Re: Filtering
Fri, 01 Oct 2010 22:42:21 +0200
Tibor Klajnscek <[email protected]> • #21979
Re: Filtering
Sat, 02 Oct 2010 05:05:30 +0900
"Sylvain G. Vignaud" <[email protected]> • #21978
Re: Filtering
Fri, 1 Oct 2010 21:51:51 +0200
Andreas Brinck <[email protected]> • #21977
Re: Filtering
Fri, 1 Oct 2010 21:42:05 +0200
Andreas Brinck <[email protected]> • #21976
Re: Filtering
Fri, 01 Oct 2010 11:53:07 -0700
Fabian Giesen <[email protected]> • #21975
Re: Filtering
Fri, 1 Oct 2010 13:32:14 -0500 (CDT)
"Nathaniel Hoffman" <[email protected]> • #21974
Re: Filtering
Fri, 1 Oct 2010 20:12:23 +0200
"Ola Olsson" <[email protected]> • #21973
Re: Filtering
Fri, 1 Oct 2010 13:04:31 -0500
Jeff Russell <[email protected]> • #21972
Re: Filtering
Fri, 1 Oct 2010 12:59:20 -0500 (CDT)
"Nathaniel Hoffman" <[email protected]> • #21971
Re: Filtering
Fri, 1 Oct 2010 07:54:26 -0700
"Michael Bunnell" <[email protected]> • #21970
Re: Filtering
Fri, 1 Oct 2010 10:08:13 -0500
Jeff Russell <[email protected]> • #21969
Re: Filtering
Fri, 1 Oct 2010 10:45:36 +0200
Stefan Sandberg <[email protected]> • #21968
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