gmane.games.devel.algorithms archive
585 archived articles, newest first (page 3 of 6). Latest articles →
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Fri, 1 Oct 2010 09:57:11 +0200Re: Planar shadows
Thu, 30 Sep 2010 10:20:15 -0400Re: Planar shadows
Thu, 30 Sep 2010 10:18:56 -0400Re: Planar shadows
Thu, 30 Sep 2010 10:17:51 -0400Re: Planar shadows
Wed, 29 Sep 2010 23:37:26 -0400Re: Planar shadows
Wed, 29 Sep 2010 14:30:24 -0700Re: Planar shadows
Wed, 29 Sep 2010 16:09:29 -0500Re: Planar shadows
Wed, 29 Sep 2010 16:57:16 -0400Re: Planar shadows
Wed, 29 Sep 2010 10:53:13 -0500Planar shadows
Tue, 28 Sep 2010 22:25:31 -0400Re: fast pow() for limited inputs
Sun, 22 Aug 2010 16:08:22 -0700Re: fast pow() for limited inputs
Fri, 20 Aug 2010 21:43:56 -0700Re: fast pow() for limited inputs
Thu, 19 Aug 2010 11:17:18 -0700Re: fast pow() for limited inputs
Thu, 19 Aug 2010 10:57:05 -0700Re: fast pow() for limited inputs
Thu, 19 Aug 2010 17:34:45 +0100Re: fast pow() for limited inputs
Thu, 19 Aug 2010 16:45:00 +0100Re: fast pow() for limited inputs
Thu, 19 Aug 2010 10:31:33 -0500Re: fast pow() for limited inputs
Wed, 18 Aug 2010 23:35:45 -0700Re: fast pow() for limited inputs
Thu, 19 Aug 2010 06:37:02 +0100fast pow() for limited inputs
Wed, 18 Aug 2010 20:16:17 -0500Re: 2D in a 3D world
Sun, 8 Aug 2010 15:01:05 -0400Re: 2D in a 3D world
Sun, 8 Aug 2010 14:37:50 -0400Re: 2D in a 3D world
Sun, 8 Aug 2010 10:47:00 -0700Re: 2D in a 3D world
Sun, 8 Aug 2010 13:16:46 +0100Re: 2D in a 3D world
Sun, 8 Aug 2010 02:10:28 -0700Re: 2D in a 3D world
Sat, 07 Aug 2010 22:21:41 -0500Re: 2D in a 3D world
Sat, 7 Aug 2010 21:42:52 -0400Re: 2D in a 3D world
Sat, 7 Aug 2010 17:04:53 -0500Re: 2D in a 3D world
Sat, 7 Aug 2010 22:58:36 +0100Re: 2D in a 3D world
Sat, 7 Aug 2010 14:56:50 -07002D in a 3D world
Sat, 07 Aug 2010 16:20:42 -0500Re: String simulation
Tue, 3 Aug 2010 10:55:20 -0700Re: String simulation
Tue, 3 Aug 2010 09:02:33 -0700 (PDT)Re: String simulation
Tue, 03 Aug 2010 15:10:11 +0200Re: String simulation
Tue, 3 Aug 2010 08:04:22 +0100Re: String simulation
Mon, 2 Aug 2010 21:03:23 -0500String simulation
Mon, 2 Aug 2010 21:33:18 -0400 (EDT)Re: Sphere to Triangle overlap check
Sat, 31 Jul 2010 00:27:23 +1000Re: Sphere to Triangle overlap check
Fri, 30 Jul 2010 07:13:26 -0700Re: Sphere to Triangle overlap check
Fri, 30 Jul 2010 07:57:08 +1000Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 05:00:29 -0700Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 21:23:55 +1000Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 08:41:26 +0100Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 01:20:53 -0700Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 00:41:57 +1000Re: Sphere to Triangle overlap check
Wed, 28 Jul 2010 09:59:04 -0400Re: Sphere to Triangle overlap check
Wed, 28 Jul 2010 05:20:35 -0700Sphere to Triangle overlap check
Wed, 28 Jul 2010 12:34:05 +0100Re: Spherical harmonics for room acoustic modelling
Mon, 26 Jul 2010 12:32:45 +0100Re: Spherical harmonics for room acoustic modelling
Mon, 26 Jul 2010 12:29:42 +0100Re: Spherical harmonics for room acoustic modelling
Mon, 26 Jul 2010 12:05:39 +0100Re: Spherical harmonics for room acoustic modelling
Sun, 25 Jul 2010 15:54:26 -0700Re: Spherical harmonics for room acoustic modelling
Sun, 25 Jul 2010 13:01:38 -0700Re: Spherical harmonics for room acoustic modelling
Sun, 25 Jul 2010 14:12:03 +0200Re: Spherical harmonics for room acoustic modelling
Wed, 21 Jul 2010 11:39:49 -0700Re: Spherical harmonics for room acoustic modelling
Tue, 20 Jul 2010 17:13:06 +0100Re: Spherical harmonics for room acoustic modelling
Sun, 18 Jul 2010 03:03:25 -0700Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 22:23:11 +0100Re: Spherical harmonics for room acoustic modelling
Sun, 18 Jul 2010 00:13:28 +0300Fwd: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:50:59 +0100Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 13:46:46 -0700 (PDT)Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:22:26 +0100Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:03:10 +0100Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:12:56 +0100Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:07:19 +0100Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:04:50 +0100Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 14:54:02 -0500Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 12:52:40 -0700Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 20:09:58 +0100Re: CRCs?
Fri, 16 Jul 2010 01:37:49 -0700Re: CRCs?
Fri, 16 Jul 2010 00:13:48 +0100Re: CRCs?
Thu, 15 Jul 2010 23:17:43 +0100CRCs?
Thu, 15 Jul 2010 14:12:24 -0700Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 17:33:15 -0400Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 13:12:57 -0500Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 20:12:24 +0200Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 11:35:37 -0600Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 10:44:06 -0700 (PDT)Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:40:28 -0500Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:36:53 -0500Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 19:33:53 +0200Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:26:45 -0500Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:18:14 -0500Re: Efficient Voxel Interpolation / Splatting
Fri, 18 Jun 2010 10:01:21 -0700Re: Efficient Voxel Interpolation / Splatting
Fri, 18 Jun 2010 11:05:17 +0200Re: Efficient Voxel Interpolation / Splatting
Wed, 16 Jun 2010 12:13:46 -0700Re: Efficient Voxel Interpolation / Splatting
Wed, 16 Jun 2010 13:00:05 +0200Re: Efficient Voxel Interpolation / Splatting
Tue, 15 Jun 2010 09:52:25 -0700Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 14:10:51 -0500Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 13:56:27 -0500Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 20:31:00 +0200Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 13:03:42 -0500Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 18:21:02 +0200Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 17:38:52 +0200Re: Truncate then average? Or average then truncate?
Tue, 8 Jun 2010 11:09:41 -0700Re: Truncate then average? Or average then truncate?
Tue, 8 Jun 2010 14:30:50 +0100 (BST)Re: Truncate then average? Or average then truncate?
Mon, 7 Jun 2010 22:38:42 -0700Re: Truncate then average? Or average then truncate?
Mon, 7 Jun 2010 21:12:55 -0700Re: Generating the ith permutation of N elements
Tue, 1 Jun 2010 17:33:57 -0400Re: Generating the ith permutation of N elements
Tue, 1 Jun 2010 13:51:19 -0700
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