gmane.games.devel.algorithms archive

585 archived articles, newest first (page 3 of 6). Latest articles →

Filtering
Fri, 1 Oct 2010 09:57:11 +0200
Andreas Brinck <[email protected]> • #21967
Re: Planar shadows
Thu, 30 Sep 2010 10:20:15 -0400
"[email protected]" <[email protected]> • #21966
Re: Planar shadows
Thu, 30 Sep 2010 10:18:56 -0400
"[email protected]" <[email protected]> • #21965
Re: Planar shadows
Thu, 30 Sep 2010 10:17:51 -0400
"[email protected]" <[email protected]> • #21964
Re: Planar shadows
Wed, 29 Sep 2010 23:37:26 -0400
Shaun Kime <[email protected]> • #21963
Re: Planar shadows
Wed, 29 Sep 2010 14:30:24 -0700
Simon Kozlov <[email protected]> • #21962
Re: Planar shadows
Wed, 29 Sep 2010 16:09:29 -0500
Jeff Russell <[email protected]> • #21961
Re: Planar shadows
Wed, 29 Sep 2010 16:57:16 -0400
"[email protected]" <[email protected]> • #21960
Re: Planar shadows
Wed, 29 Sep 2010 10:53:13 -0500
Jeff Russell <[email protected]> • #21959
Planar shadows
Tue, 28 Sep 2010 22:25:31 -0400
"[email protected]" <[email protected]> • #21958
Re: fast pow() for limited inputs
Sun, 22 Aug 2010 16:08:22 -0700
[email protected] • #21957
Re: fast pow() for limited inputs
Fri, 20 Aug 2010 21:43:56 -0700
Jon Watte <[email protected]> • #21956
Re: fast pow() for limited inputs
Thu, 19 Aug 2010 11:17:18 -0700
Fabian Giesen <[email protected]> • #21955
Re: fast pow() for limited inputs
Thu, 19 Aug 2010 10:57:05 -0700
Robin Green <[email protected]> • #21954
Re: fast pow() for limited inputs
Thu, 19 Aug 2010 17:34:45 +0100
"Steve Legg" <[email protected]> • #21953
Re: fast pow() for limited inputs
Thu, 19 Aug 2010 16:45:00 +0100
"Simon Fenney" <[email protected]> • #21952
Re: fast pow() for limited inputs
Thu, 19 Aug 2010 10:31:33 -0500
Jeff Russell <[email protected]> • #21951
Re: fast pow() for limited inputs
Wed, 18 Aug 2010 23:35:45 -0700
Fabian Giesen <[email protected]> • #21950
Re: fast pow() for limited inputs
Thu, 19 Aug 2010 06:37:02 +0100
"Simon Fenney" <[email protected]> • #21949
fast pow() for limited inputs
Wed, 18 Aug 2010 20:16:17 -0500
Jeff Russell <[email protected]> • #21948
Re: 2D in a 3D world
Sun, 8 Aug 2010 15:01:05 -0400
Matt J <[email protected]> • #21947
Re: 2D in a 3D world
Sun, 8 Aug 2010 14:37:50 -0400
Matt J <[email protected]> • #21946
Re: 2D in a 3D world
Sun, 8 Aug 2010 10:47:00 -0700
Jon Watte <[email protected]> • #21945
Re: 2D in a 3D world
Sun, 8 Aug 2010 13:16:46 +0100
Colin Barrett <[email protected]> • #21944
Re: 2D in a 3D world
Sun, 8 Aug 2010 02:10:28 -0700
Jon Watte <[email protected]> • #21943
Re: 2D in a 3D world
Sat, 07 Aug 2010 22:21:41 -0500
Jason Hughes <[email protected]> • #21942
Re: 2D in a 3D world
Sat, 7 Aug 2010 21:42:52 -0400
Matt J <[email protected]> • #21941
Re: 2D in a 3D world
Sat, 7 Aug 2010 17:04:53 -0500
Matthew Harmon <[email protected]> • #21940
Re: 2D in a 3D world
Sat, 7 Aug 2010 22:58:36 +0100
Colin Barrett <[email protected]> • #21939
Re: 2D in a 3D world
Sat, 7 Aug 2010 14:56:50 -0700
Marco Salvi <[email protected]> • #21938
2D in a 3D world
Sat, 07 Aug 2010 16:20:42 -0500
Jason Hughes <[email protected]> • #21937
Re: String simulation
Tue, 3 Aug 2010 10:55:20 -0700
Bill Baxter <[email protected]> • #21936
Re: String simulation
Tue, 3 Aug 2010 09:02:33 -0700 (PDT)
metanet software <[email protected]> • #21935
Re: String simulation
Tue, 03 Aug 2010 15:10:11 +0200
Gino van den Bergen <[email protected]> • #21934
Re: String simulation
Tue, 3 Aug 2010 08:04:22 +0100
Andy Farnell <[email protected]> • #21933
Re: String simulation
Mon, 2 Aug 2010 21:03:23 -0500
Jeff Russell <[email protected]> • #21932
String simulation
Mon, 2 Aug 2010 21:33:18 -0400 (EDT)
Ron Hay <[email protected]> • #21931
Re: Sphere to Triangle overlap check
Sat, 31 Jul 2010 00:27:23 +1000
Mark Wayland <[email protected]> • #21930
Re: Sphere to Triangle overlap check
Fri, 30 Jul 2010 07:13:26 -0700
Jon Watte <[email protected]> • #21929
Re: Sphere to Triangle overlap check
Fri, 30 Jul 2010 07:57:08 +1000
Mark Wayland <[email protected]> • #21928
Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 05:00:29 -0700
Jon Watte <[email protected]> • #21927
Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 21:23:55 +1000
Mark Wayland <[email protected]> • #21926
Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 08:41:26 +0100
Zafar Qamar <[email protected]> • #21925
Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 01:20:53 -0700
Jon Watte <[email protected]> • #21924
Re: Sphere to Triangle overlap check
Thu, 29 Jul 2010 00:41:57 +1000
Mark Wayland <[email protected]> • #21923
Re: Sphere to Triangle overlap check
Wed, 28 Jul 2010 09:59:04 -0400
Eric Haines <[email protected]> • #21922
Re: Sphere to Triangle overlap check
Wed, 28 Jul 2010 05:20:35 -0700
Jon Watte <[email protected]> • #21921
Sphere to Triangle overlap check
Wed, 28 Jul 2010 12:34:05 +0100
Zafar Qamar <[email protected]> • #21920
Re: Spherical harmonics for room acoustic modelling
Mon, 26 Jul 2010 12:32:45 +0100
Andy Farnell <[email protected]> • #21919
Re: Spherical harmonics for room acoustic modelling
Mon, 26 Jul 2010 12:29:42 +0100
Andy Farnell <[email protected]> • #21918
Re: Spherical harmonics for room acoustic modelling
Mon, 26 Jul 2010 12:05:39 +0100
Andy Farnell <[email protected]> • #21917
Re: Spherical harmonics for room acoustic modelling
Sun, 25 Jul 2010 15:54:26 -0700
Robin Green <[email protected]> • #21916
Re: Spherical harmonics for room acoustic modelling
Sun, 25 Jul 2010 13:01:38 -0700
Jon Watte <[email protected]> • #21915
Re: Spherical harmonics for room acoustic modelling
Sun, 25 Jul 2010 14:12:03 +0200
Samuel Moll <[email protected]> • #21914
Re: Spherical harmonics for room acoustic modelling
Wed, 21 Jul 2010 11:39:49 -0700
Peter-Pike Sloan <[email protected]> • #21913
Re: Spherical harmonics for room acoustic modelling
Tue, 20 Jul 2010 17:13:06 +0100
Ken Noland <[email protected]> • #21912
Re: Spherical harmonics for room acoustic modelling
Sun, 18 Jul 2010 03:03:25 -0700
Jon Watte <[email protected]> • #21911
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 22:23:11 +0100
Oscar Forth <[email protected]> • #21910
Re: Spherical harmonics for room acoustic modelling
Sun, 18 Jul 2010 00:13:28 +0300
Veikko Eeva <[email protected]> • #21909
Fwd: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:50:59 +0100
Oscar Forth <[email protected]> • #21908
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 13:46:46 -0700 (PDT)
Don Williamson <[email protected]> • #21907
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:22:26 +0100
Oscar Forth <[email protected]> • #21906
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:03:10 +0100
"Deano" <[email protected]> • #21905
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:12:56 +0100
Oscar Forth <[email protected]> • #21904
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:07:19 +0100
Oscar Forth <[email protected]> • #21903
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 21:04:50 +0100
Oscar Forth <[email protected]> • #21902
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 14:54:02 -0500
Jeff Russell <[email protected]> • #21901
Re: Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 12:52:40 -0700
Jon Watte <[email protected]> • #21900
Spherical harmonics for room acoustic modelling
Sat, 17 Jul 2010 20:09:58 +0100
Oscar Forth <[email protected]> • #21899
Re: CRCs?
Fri, 16 Jul 2010 01:37:49 -0700
Jon Watte <[email protected]> • #21898
Re: CRCs?
Fri, 16 Jul 2010 00:13:48 +0100
Oscar Forth <[email protected]> • #21897
Re: CRCs?
Thu, 15 Jul 2010 23:17:43 +0100
Andy Farnell <[email protected]> • #21896
CRCs?
Thu, 15 Jul 2010 14:12:24 -0700
Amir Ebrahimi <[email protected]> • #21895
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 17:33:15 -0400
Binh Nguyen <[email protected]> • #21894
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 13:12:57 -0500
Matthew Harmon <[email protected]> • #21893
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 20:12:24 +0200
Samuel Moll <[email protected]> • #21892
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 11:35:37 -0600
jhorton <[email protected]> • #21891
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 10:44:06 -0700 (PDT)
Conor Stokes <[email protected]> • #21890
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:40:28 -0500
John Ratcliff <[email protected]> • #21889
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:36:53 -0500
John Ratcliff <[email protected]> • #21888
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 19:33:53 +0200
Jonathan Sauer <[email protected]> • #21887
Re: Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:26:45 -0500
Jeff Russell <[email protected]> • #21886
Algorithm for determining 'word difficulty'
Fri, 18 Jun 2010 12:18:14 -0500
John Ratcliff <[email protected]> • #21885
Re: Efficient Voxel Interpolation / Splatting
Fri, 18 Jun 2010 10:01:21 -0700
Jon Watte <[email protected]> • #21884
Re: Efficient Voxel Interpolation / Splatting
Fri, 18 Jun 2010 11:05:17 +0200
Stefan Dänzer <[email protected]> • #21883
Re: Efficient Voxel Interpolation / Splatting
Wed, 16 Jun 2010 12:13:46 -0700
Jon Watte <[email protected]> • #21882
Re: Efficient Voxel Interpolation / Splatting
Wed, 16 Jun 2010 13:00:05 +0200
Stefan Dänzer <[email protected]> • #21881
Re: Efficient Voxel Interpolation / Splatting
Tue, 15 Jun 2010 09:52:25 -0700
Jon Watte <[email protected]> • #21880
Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 14:10:51 -0500
Jon Olick <[email protected]> • #21879
Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 13:56:27 -0500
Jon Olick <[email protected]> • #21878
Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 20:31:00 +0200
Manuel Massing <[email protected]> • #21877
Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 13:03:42 -0500
Jon Olick <[email protected]> • #21876
Re: Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 18:21:02 +0200
Manuel Massing <[email protected]> • #21875
Efficient Voxel Interpolation / Splatting
Sun, 13 Jun 2010 17:38:52 +0200
Stefan Dänzer <[email protected]> • #21874
Re: Truncate then average? Or average then truncate?
Tue, 8 Jun 2010 11:09:41 -0700
Jon Watte <[email protected]> • #21873
Re: Truncate then average? Or average then truncate?
Tue, 8 Jun 2010 14:30:50 +0100 (BST)
"[email protected]" <[email protected]> • #21872
Re: Truncate then average? Or average then truncate?
Mon, 7 Jun 2010 22:38:42 -0700
Robin Green <[email protected]> • #21871
Re: Truncate then average? Or average then truncate?
Mon, 7 Jun 2010 21:12:55 -0700
Jon Watte <[email protected]> • #21870
Re: Generating the ith permutation of N elements
Tue, 1 Jun 2010 17:33:57 -0400
Yannick Letourneau <[email protected]> • #21869
Re: Generating the ith permutation of N elements
Tue, 1 Jun 2010 13:51:19 -0700
[email protected] • #21868
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.