gmane.games.devel.algorithms archive
585 archived articles, newest first (page 5 of 6). Latest articles →
Re: Cache-coherent hashing for broad-phase collision detection
Mon, 22 Mar 2010 23:05:05 +0000Cache-coherent hashing for broad-phase collision detection
Mon, 22 Mar 2010 14:49:35 -0700Re: Looking for a differential equation closed form
Thu, 11 Mar 2010 11:22:06 -0800Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 19:47:30 -0600Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 18:56:03 +0000Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 13:51:36 -0500Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 19:05:36 +0100Looking for a differential equation closed form
Wed, 10 Mar 2010 08:49:56 -0800Re: Something wrong with this SAT method for finding contact points?
Thu, 11 Feb 2010 14:20:15 +0000Something wrong with this SAT method for finding contact points?
Thu, 11 Feb 2010 06:07:49 -0800 (PST)Re: Algorithm to return point to surface of concave volume
Tue, 9 Feb 2010 11:04:16 -0800Re: Algorithm to return point to surface of concavevolume
Tue, 9 Feb 2010 10:58:22 -0800Re: incremental triangulation for 2D collision detection broadphase
Tue, 9 Feb 2010 18:37:31 +0000Re: incremental triangulation for 2D collision detection broadphase
Tue, 9 Feb 2010 09:35:13 +0000Re: Algorithm to return point to surface of concave volume
Tue, 9 Feb 2010 08:49:07 +0100Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 18:03:26 +0100Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 10:28:13 -0000Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 09:48:52 +0000SIGGRAPH Talks due February 18
Mon, 8 Feb 2010 00:21:42 -0600 (CST)Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 05:47:48 +0100Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 18:05:45 -0500Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 13:57:39 -0800Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 15:58:41 -0500Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Sat, 6 Feb 2010 08:24:57 -0800Re: Algorithm to return point to surface of concave volume
Fri, 05 Feb 2010 03:47:24 +0330Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 10:34:14 -0500Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 07:20:20 -0800 (PST)Re: Some question about "Lighting and Material ofHalo3" and "Lightmap compression in Halo 3"
Fri, 5 Feb 2010 18:22:41 +0100Re: incremental triangulation for 2D collision detection broadphase
Fri, 5 Feb 2010 16:15:42 +0000Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Fri, 5 Feb 2010 16:03:56 -0000Re: Algorithm to return point to surface of concave volume
Thu, 4 Feb 2010 15:36:15 +0000Re: incremental triangulation for 2D collision detection broadphase
Wed, 3 Feb 2010 15:38:46 +0100Algorithm to return point to surface of concave volume
Wed, 3 Feb 2010 11:54:45 +0100Re: Some question about "Lighting and Material ofHalo3" and "Lightmap compression in Halo 3"
Wed, 3 Feb 2010 11:09:51 +0100Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Wed, 3 Feb 2010 10:43:42 +0100Re: incremental triangulation for 2D collision detection broadphase
Tue, 2 Feb 2010 20:55:09 -0500incremental triangulation for 2D collision detection broadphase
Wed, 3 Feb 2010 01:54:03 +0100Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 13:44:43 -0800Re: Some question about "Lighting andMaterialofHalo3"and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 20:59:03 -0000Re: Some question about "Lighting andMaterialofHalo3"and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 11:32:49 -0800Re: Some question about "Lighting and MaterialofHalo3"and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 18:55:10 +0100Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 10:18:39 -0500Re: Some question about "Lighting and MaterialofHalo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 14:38:23 -0000Re: Some question about "Lighting and Material ofHalo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 13:23:20 +0100Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Fri, 29 Jan 2010 16:31:06 -0800Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Fri, 29 Jan 2010 16:28:57 +0100Re: Compose rectangles within another rectangle
Mon, 25 Jan 2010 12:51:31 +0200Re: Compose rectangles within another rectangle
Mon, 25 Jan 2010 11:09:34 +0100Re: Compose rectangles within another rectangle
Sun, 24 Jan 2010 19:15:34 -0800Re: Compose rectangles within another rectangle
Sat, 23 Jan 2010 11:46:15 +0100Re: Compose rectangles within another rectangle
Fri, 22 Jan 2010 15:39:42 -0600Re: Compose rectangles within another rectangle
Fri, 22 Jan 2010 16:33:30 -0500Compose rectangles within another rectangle
Fri, 22 Jan 2010 20:18:51 +0100Re: Rotation from 4 points
Thu, 21 Jan 2010 01:46:42 -0800 (PST)Re: Rotation from 4 points
Tue, 19 Jan 2010 11:15:54 +0000Rotation from 4 points
Tue, 19 Jan 2010 02:08:39 -0800 (PST)Re: Decals and deferred rendering
Thu, 14 Jan 2010 09:34:39 -0000Re: Decals and deferred rendering
Wed, 13 Jan 2010 12:21:26 -0600Re: Decals and deferred rendering
Wed, 13 Jan 2010 18:04:17 -0000Re: Decals and deferred rendering
Wed, 13 Jan 2010 17:56:00 -0000Re: Decals and deferred rendering
Wed, 13 Jan 2010 11:19:52 -0600Re: Decals and deferred rendering
Wed, 13 Jan 2010 17:14:00 -0000Re: Decals and deferred rendering
Wed, 13 Jan 2010 09:44:03 -0700Re: Decals and deferred rendering
Wed, 13 Jan 2010 09:58:56 -0600Decals and deferred rendering
Wed, 13 Jan 2010 12:28:19 -0000Re: Re : Re : R: Sphere to rectangle
Wed, 13 Jan 2010 09:56:13 +0100Re: Re : Re : R: Sphere to rectangle
Mon, 11 Jan 2010 12:36:16 -0000Re: Re : Re : R: Sphere to rectangle
Mon, 11 Jan 2010 12:02:31 -0000Re: Sphere to rectangle
Fri, 8 Jan 2010 16:50:55 -0000Re : Re : R: Sphere to rectangle
Fri, 8 Jan 2010 16:35:59 +0000 (GMT)Re: Sphere to rectangle
Fri, 08 Jan 2010 16:56:38 +0100Re: Re : R: Sphere to rectangle
Fri, 8 Jan 2010 15:51:22 -0000Re : R: Sphere to rectangle
Fri, 8 Jan 2010 15:02:44 +0000 (GMT)Re: R: Sphere to rectangle
Fri, 8 Jan 2010 14:28:54 -0000R: Sphere to rectangle
Fri, 8 Jan 2010 14:54:15 +0100 (CET)Sphere to rectangle
Fri, 8 Jan 2010 12:45:37 -0000Re: Quadric surface extraction
Thu, 07 Jan 2010 11:58:22 +0100Quadric surface extraction
Tue, 5 Jan 2010 20:07:38 -0800 (PST)Re: Frame independent Camera Shake
Mon, 21 Dec 2009 23:57:11 +1300Re: Frame independent Camera Shake
Mon, 21 Dec 2009 14:58:18 +0000Re: Frame independent Camera Shake
Mon, 21 Dec 2009 11:34:39 -0000Re: Frame independent Camera Shake
Mon, 21 Dec 2009 10:45:35 +0100Re: Frame independent Camera Shake
Sat, 19 Dec 2009 09:20:28 -0800Re: Frame independent Camera Shake
Sat, 19 Dec 2009 03:28:30 -0600Re: Frame independent Camera Shake
Sat, 19 Dec 2009 12:43:25 +0330Re: Frame independent Camera Shake
Sat, 19 Dec 2009 01:35:05 -0600Frame independent Camera Shake
Sat, 19 Dec 2009 10:47:13 +0330Re: Stripping scaling out of a hierarchy.
Fri, 18 Dec 2009 21:06:05 -0500Re: Stripping scaling out of a hierarchy.
Fri, 18 Dec 2009 16:21:45 -0800Stripping scaling out of a hierarchy.
Fri, 18 Dec 2009 18:11:50 -0500Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 11:08:49 -0600Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 15:41:37 +0000Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 12:20:06 +0000Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 12:31:53 +0100Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 10:42:29 +0000Re: Ideas for an AI scheme
Fri, 18 Dec 2009 10:36:05 +0100Re: Ideas for an AI scheme
Wed, 16 Dec 2009 21:01:39 +0000[SPAM] Vacation reply
Wed, 16 Dec 2009 12:01:18 -0800Re: Ideas for an AI scheme
Wed, 16 Dec 2009 11:55:03 -0800Re: Ideas for an AI scheme
Wed, 16 Dec 2009 15:24:48 +0000
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