gmane.games.devel.algorithms archive

585 archived articles, newest first (page 5 of 6). Latest articles →

Re: Cache-coherent hashing for broad-phase collision detection
Mon, 22 Mar 2010 23:05:05 +0000
Sebastian Sylvan <[email protected]> • #21767
Cache-coherent hashing for broad-phase collision detection
Mon, 22 Mar 2010 14:49:35 -0700
Darren Grant <[email protected]> • #21766
Re: Looking for a differential equation closed form
Thu, 11 Mar 2010 11:22:06 -0800
Jon Watte <[email protected]> • #21765
Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 19:47:30 -0600
Beau Albiston <[email protected]> • #21764
Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 18:56:03 +0000
Stuart Golodetz <[email protected]> • #21763
Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 13:51:36 -0500
Raymond Barbiero <[email protected]> • #21762
Re: Looking for a differential equation closed form
Wed, 10 Mar 2010 19:05:36 +0100
Jon Valdés <[email protected]> • #21761
Looking for a differential equation closed form
Wed, 10 Mar 2010 08:49:56 -0800
Jon Watte <[email protected]> • #21760
Re: Something wrong with this SAT method for finding contact points?
Thu, 11 Feb 2010 14:20:15 +0000
[email protected] • #21759
Something wrong with this SAT method for finding contact points?
Thu, 11 Feb 2010 06:07:49 -0800 (PST)
Manolache Adrian <[email protected]> • #21758
Re: Algorithm to return point to surface of concave volume
Tue, 9 Feb 2010 11:04:16 -0800
[email protected] • #21757
Re: Algorithm to return point to surface of concavevolume
Tue, 9 Feb 2010 10:58:22 -0800
"David Neubelt" <[email protected]> • #21756
Re: incremental triangulation for 2D collision detection broadphase
Tue, 9 Feb 2010 18:37:31 +0000
Sebastian Sylvan <[email protected]> • #21755
Re: incremental triangulation for 2D collision detection broadphase
Tue, 9 Feb 2010 09:35:13 +0000
[email protected] • #21754
Re: Algorithm to return point to surface of concave volume
Tue, 9 Feb 2010 08:49:07 +0100
Andreas Brinck <[email protected]> • #21753
Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 18:03:26 +0100
Samuel Moll <[email protected]> • #21752
Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 10:28:13 -0000
"Simon Fenney" <[email protected]> • #21751
Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 09:48:52 +0000
[email protected] • #21750
SIGGRAPH Talks due February 18
Mon, 8 Feb 2010 00:21:42 -0600 (CST)
"Nathaniel Hoffman" <[email protected]> • #21749
Re: incremental triangulation for 2D collision detection broadphase
Mon, 8 Feb 2010 05:47:48 +0100
Samuel Moll <[email protected]> • #21748
Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 18:05:45 -0500
Nguyen Binh <[email protected]> • #21747
Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 13:57:39 -0800
[email protected] • #21746
Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 15:58:41 -0500
Nguyen Binh <[email protected]> • #21745
Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Sat, 6 Feb 2010 08:24:57 -0800
Peter-Pike Sloan <[email protected]> • #21744
Re: Algorithm to return point to surface of concave volume
Fri, 05 Feb 2010 03:47:24 +0330
Yaser Zhian <[email protected]> • #21743
Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 10:34:14 -0500
Nguyen Binh <[email protected]> • #21742
Re: Algorithm to return point to surface of concave volume
Sat, 6 Feb 2010 07:20:20 -0800 (PST)
metanet software <[email protected]> • #21741
Re: Some question about "Lighting and Material ofHalo3" and "Lightmap compression in Halo 3"
Fri, 5 Feb 2010 18:22:41 +0100
Sébastien Lagarde <[email protected]> • #21740
Re: incremental triangulation for 2D collision detection broadphase
Fri, 5 Feb 2010 16:15:42 +0000
[email protected] • #21739
Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Fri, 5 Feb 2010 16:03:56 -0000
"Sam Martin" <[email protected]> • #21738
Re: Algorithm to return point to surface of concave volume
Thu, 4 Feb 2010 15:36:15 +0000
pontus birgersson <[email protected]> • #21737
Re: incremental triangulation for 2D collision detection broadphase
Wed, 3 Feb 2010 15:38:46 +0100
Samuel Moll <[email protected]> • #21736
Algorithm to return point to surface of concave volume
Wed, 3 Feb 2010 11:54:45 +0100
Andreas Brinck <[email protected]> • #21735
Re: Some question about "Lighting and Material ofHalo3" and "Lightmap compression in Halo 3"
Wed, 3 Feb 2010 11:09:51 +0100
Sébastien Lagarde <[email protected]> • #21734
Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Wed, 3 Feb 2010 10:43:42 +0100
Sébastien Lagarde <[email protected]> • #21733
Re: incremental triangulation for 2D collision detection broadphase
Tue, 2 Feb 2010 20:55:09 -0500
Ben Sunshine-Hill <[email protected]> • #21732
incremental triangulation for 2D collision detection broadphase
Wed, 3 Feb 2010 01:54:03 +0100
Samuel Moll <[email protected]> • #21731
Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 13:44:43 -0800
Peter-Pike Sloan <[email protected]> • #21730
Re: Some question about "Lighting andMaterialofHalo3"and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 20:59:03 -0000
"Sam Martin" <[email protected]> • #21729
Re: Some question about "Lighting andMaterialofHalo3"and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 11:32:49 -0800
"David Neubelt" <[email protected]> • #21728
Re: Some question about "Lighting and MaterialofHalo3"and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 18:55:10 +0100
Sébastien Lagarde <[email protected]> • #21727
Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 10:18:39 -0500
Francis Boivin <[email protected]> • #21726
Re: Some question about "Lighting and MaterialofHalo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 14:38:23 -0000
"Sam Martin" <[email protected]> • #21725
Re: Some question about "Lighting and Material ofHalo3" and "Lightmap compression in Halo 3"
Mon, 1 Feb 2010 13:23:20 +0100
Sébastien Lagarde <[email protected]> • #21724
Re: Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Fri, 29 Jan 2010 16:31:06 -0800
Jon Watte <[email protected]> • #21723
Some question about "Lighting and Material of Halo3" and "Lightmap compression in Halo 3"
Fri, 29 Jan 2010 16:28:57 +0100
Sébastien Lagarde <[email protected]> • #21722
Re: Compose rectangles within another rectangle
Mon, 25 Jan 2010 12:51:31 +0200
Jetro Lauha <[email protected]> • #21721
Re: Compose rectangles within another rectangle
Mon, 25 Jan 2010 11:09:34 +0100
Fabian Giesen <[email protected]> • #21720
Re: Compose rectangles within another rectangle
Sun, 24 Jan 2010 19:15:34 -0800
Jon Watte <[email protected]> • #21719
Re: Compose rectangles within another rectangle
Sat, 23 Jan 2010 11:46:15 +0100
Arno Gerretsen <[email protected]> • #21718
Re: Compose rectangles within another rectangle
Fri, 22 Jan 2010 15:39:42 -0600
Jason Hughes <[email protected]> • #21717
Re: Compose rectangles within another rectangle
Fri, 22 Jan 2010 16:33:30 -0500
Eric Chadwick <[email protected]> • #21716
Compose rectangles within another rectangle
Fri, 22 Jan 2010 20:18:51 +0100
Arno Gerretsen <[email protected]> • #21715
Re: Rotation from 4 points
Thu, 21 Jan 2010 01:46:42 -0800 (PST)
Jose Marin <[email protected]> • #21714
Re: Rotation from 4 points
Tue, 19 Jan 2010 11:15:54 +0000
[email protected] • #21713
Rotation from 4 points
Tue, 19 Jan 2010 02:08:39 -0800 (PST)
Jose Marin <[email protected]> • #21712
Re: Decals and deferred rendering
Thu, 14 Jan 2010 09:34:39 -0000
"Diogo de Andrade" <[email protected]> • #21711
Re: Decals and deferred rendering
Wed, 13 Jan 2010 12:21:26 -0600
Jeff Russell <[email protected]> • #21710
Re: Decals and deferred rendering
Wed, 13 Jan 2010 18:04:17 -0000
"Steve Legg" <[email protected]> • #21709
Re: Decals and deferred rendering
Wed, 13 Jan 2010 17:56:00 -0000
"Diogo de Andrade" <[email protected]> • #21708
Re: Decals and deferred rendering
Wed, 13 Jan 2010 11:19:52 -0600
Jeff Russell <[email protected]> • #21707
Re: Decals and deferred rendering
Wed, 13 Jan 2010 17:14:00 -0000
"Diogo de Andrade" <[email protected]> • #21706
Re: Decals and deferred rendering
Wed, 13 Jan 2010 09:44:03 -0700
Megan Fox <[email protected]> • #21705
Re: Decals and deferred rendering
Wed, 13 Jan 2010 09:58:56 -0600
Jeff Russell <[email protected]> • #21704
Decals and deferred rendering
Wed, 13 Jan 2010 12:28:19 -0000
"Diogo de Andrade" <[email protected]> • #21703
Re: Re : Re : R: Sphere to rectangle
Wed, 13 Jan 2010 09:56:13 +0100
Gino van den Bergen <[email protected]> • #21702
Re: Re : Re : R: Sphere to rectangle
Mon, 11 Jan 2010 12:36:16 -0000
"Diogo de Andrade" <[email protected]> • #21701
Re: Re : Re : R: Sphere to rectangle
Mon, 11 Jan 2010 12:02:31 -0000
"Diogo de Andrade" <[email protected]> • #21700
Re: Sphere to rectangle
Fri, 8 Jan 2010 16:50:55 -0000
"Diogo de Andrade" <[email protected]> • #21699
Re : Re : R: Sphere to rectangle
Fri, 8 Jan 2010 16:35:59 +0000 (GMT)
Benjamin Rouveyrol <[email protected]> • #21698
Re: Sphere to rectangle
Fri, 08 Jan 2010 16:56:38 +0100
Fabian Giesen <[email protected]> • #21697
Re: Re : R: Sphere to rectangle
Fri, 8 Jan 2010 15:51:22 -0000
"Diogo de Andrade" <[email protected]> • #21696
Re : R: Sphere to rectangle
Fri, 8 Jan 2010 15:02:44 +0000 (GMT)
Benjamin Rouveyrol <[email protected]> • #21695
Re: R: Sphere to rectangle
Fri, 8 Jan 2010 14:28:54 -0000
"Diogo de Andrade" <[email protected]> • #21694
R: Sphere to rectangle
Fri, 8 Jan 2010 14:54:15 +0100 (CET)
"[email protected]" <[email protected]> • #21693
Sphere to rectangle
Fri, 8 Jan 2010 12:45:37 -0000
"Diogo de Andrade" <[email protected]> • #21692
Re: Quadric surface extraction
Thu, 07 Jan 2010 11:58:22 +0100
Gino van den Bergen <[email protected]> • #21691
Quadric surface extraction
Tue, 5 Jan 2010 20:07:38 -0800 (PST)
Tom Sparks <[email protected]> • #21690
Re: Frame independent Camera Shake
Mon, 21 Dec 2009 23:57:11 +1300
"Will Vale" <[email protected]> • #21689
Re: Frame independent Camera Shake
Mon, 21 Dec 2009 14:58:18 +0000
Andy Farnell <[email protected]> • #21688
Re: Frame independent Camera Shake
Mon, 21 Dec 2009 11:34:39 -0000
"Sam Martin" <[email protected]> • #21687
Re: Frame independent Camera Shake
Mon, 21 Dec 2009 10:45:35 +0100
Gino van den Bergen <[email protected]> • #21686
Re: Frame independent Camera Shake
Sat, 19 Dec 2009 09:20:28 -0800
Jon Watte <[email protected]> • #21685
Re: Frame independent Camera Shake
Sat, 19 Dec 2009 03:28:30 -0600
Jason Hughes <[email protected]> • #21684
Re: Frame independent Camera Shake
Sat, 19 Dec 2009 12:43:25 +0330
"Amir H. Fassihi" <[email protected]> • #21683
Re: Frame independent Camera Shake
Sat, 19 Dec 2009 01:35:05 -0600
Jason Hughes <[email protected]> • #21682
Frame independent Camera Shake
Sat, 19 Dec 2009 10:47:13 +0330
"Amir H. Fassihi" <[email protected]> • #21681
Re: Stripping scaling out of a hierarchy.
Fri, 18 Dec 2009 21:06:05 -0500
"[email protected]" <[email protected]> • #21680
Re: Stripping scaling out of a hierarchy.
Fri, 18 Dec 2009 16:21:45 -0800
Jon Watte <[email protected]> • #21679
Stripping scaling out of a hierarchy.
Fri, 18 Dec 2009 18:11:50 -0500
"[email protected]" <[email protected]> • #21678
Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 11:08:49 -0600
Jeff Russell <[email protected]> • #21677
Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 15:41:37 +0000
Zafar Qamar <[email protected]> • #21676
Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 12:20:06 +0000
Richard Fabian <[email protected]> • #21675
Re: Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 12:31:53 +0100
James Robertson <[email protected]> • #21674
Flipping/Rotating through all possible combinations
Fri, 18 Dec 2009 10:42:29 +0000
Zafar Qamar <[email protected]> • #21673
Re: Ideas for an AI scheme
Fri, 18 Dec 2009 10:36:05 +0100
Johan Gustafsson <[email protected]> • #21672
Re: Ideas for an AI scheme
Wed, 16 Dec 2009 21:01:39 +0000
Stuart Golodetz <[email protected]> • #21671
[SPAM] Vacation reply
Wed, 16 Dec 2009 12:01:18 -0800
<[email protected]> • #21670
Re: Ideas for an AI scheme
Wed, 16 Dec 2009 11:55:03 -0800
Ryan Juckett <[email protected]> • #21669
Re: Ideas for an AI scheme
Wed, 16 Dec 2009 15:24:48 +0000
Stuart Golodetz <[email protected]> • #21668
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