gmane.games.devel.sweng archive

370 archived articles, newest first (page 2 of 4). Latest articles →

Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 21:28:35 -0400
Tommy Brett <[email protected]> • #11037
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 20:11:35 -0500
Craig Hoffman <[email protected]> • #11036
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 19:45:13 -0400
Tommy Brett <[email protected]> • #11035
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 16:09:48 -0600
Bryan Wagstaff <[email protected]> • #11034
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 13:59:44 -0600
Megan Fox <[email protected]> • #11033
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 14:38:15 -0400
Oystein Eftevaag <[email protected]> • #11032
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 11:27:22 -0700
"Gregory Junker" <[email protected]> • #11031
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 11:25:29 -0700
"Gregory Junker" <[email protected]> • #11030
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 14:18:59 -0400
Tommy Brett <[email protected]> • #11029
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 14:14:34 -0400
Tommy Brett <[email protected]> • #11028
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 11:10:10 -0700
"Gregory Junker" <[email protected]> • #11027
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 10:43:21 -0700
"Hegarty, Joe" <[email protected]> • #11026
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 10:43:13 -0700
"Gregory Junker" <[email protected]> • #11025
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 10:35:53 -0700
"Gregory Junker" <[email protected]> • #11024
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 13:32:41 -0400
Tommy Brett <[email protected]> • #11023
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 10:24:42 -0700
"Gregory Junker" <[email protected]> • #11022
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 13:23:47 -0400
Tommy Brett <[email protected]> • #11021
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 10:18:32 -0700
"Hegarty, Joe" <[email protected]> • #11020
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 19:12:48 +0200
James Robertson <[email protected]> • #11019
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 17:54:32 +0100
Tom Nettleship <[email protected]> • #11018
Re: The entry competence level for graphics programmers
Tue, 20 Sep 2011 10:37:50 -0500
Cory Riddell <[email protected]> • #11017
The entry competence level for graphics programmers
Tue, 20 Sep 2011 10:32:55 -0400
Tommy Brett <[email protected]> • #11016
Re: Question about large worlds and foating point precision.
Wed, 22 Jun 2011 18:38:42 -0700
Adrian Bentley <[email protected]> • #11015
Re: Question about large worlds and foating point precision.
Wed, 22 Jun 2011 10:50:36 +0100
[email protected] • #11014
AUTO: Kieran D'Archambaud is out of the office. (returning 27/06/2011)
Wed, 22 Jun 2011 10:01:26 +0100
[email protected] • #11013
Re: Question about large worlds and foating point precision.
Tue, 21 Jun 2011 21:37:31 -0700
"Gregory Junker" <[email protected]> • #11012
Re: Question about large worlds and foating point precision.
Tue, 21 Jun 2011 21:31:50 -0700
Adrian Bentley <[email protected]> • #11011
Re: Question about large worlds and foating point precision.
Tue, 21 Jun 2011 20:41:26 -0700
"Gregory Junker" <[email protected]> • #11010
Question about large worlds and foating point precision.
Wed, 22 Jun 2011 00:12:16 -0300
Juan Linietsky <[email protected]> • #11009
Re: Creating enclosing convex meshes for AABB calculation
Wed, 8 Jun 2011 04:48:44 -0700 (PDT)
metanet software <[email protected]> • #11008
Re: Sweng-Gamedev Digest, Vol 65, Issue 1
Tue, 7 Jun 2011 21:46:02 +0000
BRIAN LIVINGSTON <[email protected]> • #11007
Re: Creating enclosing convex meshes for AABB calculation
Mon, 06 Jun 2011 22:28:30 -0700
Fabian Giesen <[email protected]> • #11006
Creating enclosing convex meshes for AABB calculation
Tue, 7 Jun 2011 00:52:29 +0000
BRIAN LIVINGSTON <[email protected]> • #11005
Re: Question about development of prototyping tools.
Tue, 26 Apr 2011 09:09:32 -0700
"Hegarty, Joseph" <[email protected]> • #11004
Re: Question about development of prototyping tools.
Mon, 25 Apr 2011 15:04:46 +0200
Massimo Del Zotto <[email protected]> • #11003
Re: Question about development of prototyping tools.
Sun, 24 Apr 2011 12:22:42 -0700
Jon Watte <[email protected]> • #11002
Re: Question about development of prototyping tools.
Sun, 24 Apr 2011 10:57:14 +0200
Peter Thierolf <[email protected]> • #11001
Re: Question about development of prototyping tools.
Sat, 23 Apr 2011 14:28:31 +0200
Massimo Del Zotto <[email protected]> • #11000
Re: Question about development of prototyping tools.
Sun, 24 Apr 2011 16:37:28 +1000
"Morten Brodersen" <[email protected]> • #10999
Re: Question about development of prototyping tools.
Sat, 23 Apr 2011 21:55:50 -0700
Jon Watte <[email protected]> • #10998
Re: Question about development of prototyping tools.
Sat, 23 Apr 2011 04:22:21 +0000
"Juan Linietsky" <[email protected]> • #10997
Re: Question about development of prototyping tools.
Sat, 23 Apr 2011 03:59:24 +0000
"Juan Linietsky" <[email protected]> • #10996
Re: Question about development of prototyping tools.
Fri, 22 Apr 2011 03:52:06 +1000
"Morten Brodersen" <[email protected]> • #10995
Re: Question about development of prototyping tools.
Thu, 21 Apr 2011 15:09:49 +0200
Lionel Barret De Nazaris <[email protected]> • #10994
Re: Question about development of prototyping tools.
Thu, 21 Apr 2011 13:06:08 +0100
Oladotun Rominiyi <[email protected]> • #10993
Re: Question about development of prototyping tools.
Thu, 21 Apr 2011 22:01:14 +1000
"Morten Brodersen" <[email protected]> • #10992
Re: Question about development of prototyping tools.
Thu, 21 Apr 2011 21:46:39 +1000
"Morten Brodersen" <[email protected]> • #10991
Re: Question about development of prototyping tools.
Thu, 21 Apr 2011 08:56:55 +0200
Javier Arevalo <[email protected]> • #10990
Re: Question about development of prototyping tools.
Wed, 20 Apr 2011 22:36:03 -0700
"Gregory Junker" <[email protected]> • #10989
Re: Question about development of prototyping tools.
Thu, 21 Apr 2011 15:16:59 +1000
"Morten Brodersen" <[email protected]> • #10988
Re: Question about development of prototyping tools.
Wed, 20 Apr 2011 02:06:28 -0400
Steven Kah Hien Wong <[email protected]> • #10987
Question about development of prototyping tools.
Wed, 20 Apr 2011 02:26:25 -0300
Juan Linietsky <[email protected]> • #10986
Re: Architecting and programming a graphics engine in C++ & OpenGL
Mon, 21 Mar 2011 08:46:38 -0400
Tommy Brett <[email protected]> • #10985
Re: Architecting and programming a graphics engine in C++ & OpenGL
Mon, 21 Mar 2011 11:16:58 +0100
Guy Rabiller <[email protected]> • #10984
Re: Architecting and programming a graphics engine in C++ & OpenGL
Mon, 21 Mar 2011 08:25:32 +0100
Massimo Del Zotto <[email protected]> • #10983
Re: Architecting and programming a graphics engine in C++ & OpenGL
Sun, 20 Mar 2011 15:41:37 -0700
Darren Grant <[email protected]> • #10982
Re: Architecting and programming a graphics engine in C++ & OpenGL
Sun, 20 Mar 2011 14:02:38 -0700
Jon Watte <[email protected]> • #10981
Re: Architecting and programming a graphics engine in C++ & OpenGL
Sun, 20 Mar 2011 13:08:00 -0700
"Nathan Martz" <[email protected]> • #10980
Re: Architecting and programming a graphics engine in C++ & OpenGL
Sun, 20 Mar 2011 11:20:43 +0100
Massimo Del Zotto <[email protected]> • #10979
Re: Architecting and programming a graphics engine in C++ & OpenGL
Sat, 19 Mar 2011 12:16:31 -0700
"Nathan Martz" <[email protected]> • #10978
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 19:25:52 -0700
Jon Watte <[email protected]> • #10977
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 14:26:18 -0400
Tommy Brett <[email protected]> • #10976
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 18:30:21 +0100
Massimo Del Zotto <[email protected]> • #10975
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 10:54:20 -0600
Richard <[email protected]> • #10974
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 12:02:32 -0400
Steven Kah Hien Wong <[email protected]> • #10973
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 10:46:26 -0400
Tommy Brett <[email protected]> • #10972
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 10:40:20 -0400
Tommy Brett <[email protected]> • #10971
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 14:39:45 +0000
Oladotun Rominiyi <[email protected]> • #10970
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 14:33:36 -0000
"Peter J. B. Lewis" <[email protected]> • #10969
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 14:27:59 +0000
Oladotun Rominiyi <[email protected]> • #10968
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 10:15:58 -0400
Nicholas Aelick <[email protected]> • #10967
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 08:03:43 -0600
Megan Fox <[email protected]> • #10966
Re: Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 14:58:05 +0100
Rémi Papillié <[email protected]> • #10965
Architecting and programming a graphics engine in C++ & OpenGL
Fri, 18 Mar 2011 08:52:32 -0400
Tommy Brett <[email protected]> • #10964
Re: Grass shadow on consoles
Wed, 19 Jan 2011 16:16:31 +0000
Thaddaeus Frogley <[email protected]> • #10963
Re: Grass shadow on consoles
Wed, 19 Jan 2011 07:54:10 -0700
Megan Fox <[email protected]> • #10962
Grass shadow on consoles
Wed, 19 Jan 2011 14:48:26 +0000
Gabriel Sassone <[email protected]> • #10961
Re: Aggressive tracking in a newtonian simulation
Thu, 02 Dec 2010 11:52:33 -0800
Darren Grant <[email protected]> • #10960
Re: Aggressive tracking in a newtonian simulation
Thu, 2 Dec 2010 11:31:53 -0800
Jon Watte <[email protected]> • #10959
Re: Aggressive tracking in a newtonian simulation
Thu, 02 Dec 2010 18:51:24 +1300
Will Vale <[email protected]> • #10958
Re: Aggressive tracking in a newtonian simulation
Tue, 30 Nov 2010 15:36:30 -0800
Darren Grant <[email protected]> • #10957
Re: Aggressive tracking in a newtonian simulation
Tue, 30 Nov 2010 14:00:37 +0100
David Olofson <[email protected]> • #10956
Aggressive tracking in a newtonian simulation
Tue, 30 Nov 2010 01:48:55 -0800
Darren Grant <[email protected]> • #10955
Re: [OT] Statistics forums/lists
Sat, 20 Nov 2010 08:40:41 +0800
Andrew Lowe <[email protected]> • #10954
Re: [OT] Statistics forums/lists
Tue, 16 Nov 2010 17:09:41 -0800
Jon Watte <[email protected]> • #10953
Re: [OT] Statistics forums/lists
Tue, 16 Nov 2010 14:01:59 +0000
Richard Fabian <[email protected]> • #10952
Re: [OT] Statistics forums/lists
Tue, 16 Nov 2010 14:28:24 +0100
James Robertson <[email protected]> • #10951
[OT] Statistics forums/lists
Tue, 16 Nov 2010 21:22:34 +0800
Andrew Lowe <[email protected]> • #10950
Re: Data oriented programming
Thu, 21 Oct 2010 10:22:05 +0100
Richard Fabian <[email protected]> • #10949
Re: Data oriented programming
Thu, 21 Oct 2010 09:56:55 +0100
Marc OMorain <[email protected]> • #10948
Re: Data oriented programming
Tue, 19 Oct 2010 13:36:23 -0700
Jon Watte <[email protected]> • #10947
Re: Data oriented programming
Sun, 17 Oct 2010 17:45:30 -0600
OvermindDL1 <[email protected]> • #10946
Re: Data oriented programming
Sun, 17 Oct 2010 08:36:09 -0700
Jon Watte <[email protected]> • #10945
Re: Data oriented programming
Fri, 15 Oct 2010 20:11:03 -0600
OvermindDL1 <[email protected]> • #10944
Re: Data oriented programming
Mon, 11 Oct 2010 21:40:49 +0300
Veikko Eeva <[email protected]> • #10943
Re: Data oriented programming
Sun, 10 Oct 2010 13:39:03 -0700
Jon Watte <[email protected]> • #10942
Re: Data oriented programming
Fri, 8 Oct 2010 14:55:31 -0600
Phill Djonov <[email protected]> • #10941
Re: Data oriented programming
Fri, 08 Oct 2010 12:00:07 -0700
Fabian Giesen <[email protected]> • #10940
Re: Data oriented programming
Fri, 8 Oct 2010 15:03:10 +0100
Richard Fabian <[email protected]> • #10939
Re: Data oriented programming
Fri, 08 Oct 2010 07:52:44 -0600
Richard <[email protected]> • #10938
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