gmane.comp.lib.sdl archive

762 archived articles, newest first (page 6 of 8). Latest articles →

maximized->fullscreen?
Wed, 16 Nov 2016 17:19:31 +1300
Mark Sibly <[email protected]> • #73360
Re: SDL 2.0.5 kernel error on init Controller or Joystick?
Tue, 15 Nov 2016 17:07:06 +0000
"jsalina" <[email protected]> • #73359
Re: SDL 2.0.5 kernel error on init Controller or Joystick?
Tue, 15 Nov 2016 16:56:17 +0000
"AntTheAlchemist" <[email protected]> • #73358
Re: SDL 2.0.5 kernel error on init Controller or Joystick?
Tue, 15 Nov 2016 16:38:38 +0000
"AntTheAlchemist" <[email protected]> • #73357
SDL 2.0.5 kernel error on init Controller or Joystick?
Tue, 15 Nov 2016 03:22:18 +0000
"jsalina" <[email protected]> • #73356
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 15:32:38 +0100
Andre <[email protected]> • #73355
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 14:12:34 +0000
"Faluk" <[email protected]> • #73354
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 15:05:33 +0100
Andre <[email protected]> • #73353
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 13:57:22 +0000
"Faluk" <[email protected]> • #73352
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 14:09:28 +0100
Andre <[email protected]> • #73351
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 12:57:24 +0000
"Faluk" <[email protected]> • #73350
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 12:48:03 +0100
Andre <[email protected]> • #73349
Re: How to get the initial mouse coords before moving the mouse?
Fri, 11 Nov 2016 11:30:52 +0000
"Faluk" <[email protected]> • #73348
SDL_SetRelativeMouseMode interacting with Warcraft III
Fri, 11 Nov 2016 03:56:08 +0000
"MindFlyer" <[email protected]> • #73347
Re: glActiveTexture declaration
Fri, 11 Nov 2016 03:34:02 +0000
"MindFlyer" <[email protected]> • #73346
glActiveTexture declaration
Fri, 11 Nov 2016 03:30:05 +0000
"MindFlyer" <[email protected]> • #73345
How to get the initial mouse coords before moving the mouse?
Thu, 10 Nov 2016 00:37:16 +0100
Andre <[email protected]> • #73344
Re: Some WinRT strangeness with reported window size
Wed, 09 Nov 2016 11:35:59 +0100 (CET)
hardcoredaniel <[email protected]> • #73343
Re: static compiling for wayland broken?
Tue, 8 Nov 2016 11:00:43 +0000
Emmanuel Gil Peyrot <[email protected]> • #73342
static compiling for wayland broken?
Tue, 8 Nov 2016 08:09:39 +0100
Daniel V <[email protected]> • #73341
Re: Must SDL cleanup functions be used before an SDL_Quit() call
Mon, 07 Nov 2016 19:11:51 +0000
"actsl" <[email protected]> • #73340
Re: a question about drawing wchar_t with SDL_TTF
Mon, 7 Nov 2016 12:45:27 +0100
jeroen clarysse <[email protected]> • #73339
a question about drawing wchar_t with SDL_TTF
Mon, 7 Nov 2016 12:34:07 +0100
jeroen clarysse <[email protected]> • #73338
Re: OpenGL ES 3.0 on Desktop
Sat, 05 Nov 2016 10:28:46 +0000
"rtrussell" <[email protected]> • #73337
Compile warnings (wayland+clang 3.9)
Thu, 3 Nov 2016 09:47:13 +0100
"M. Gerhardy" <[email protected]> • #73336
Re: SDL on wide gamut
Wed, 2 Nov 2016 23:34:17 +0100
Daniel Gibson <[email protected]> • #73335
SDL_TextInput behaviour
Wed, 2 Nov 2016 22:15:22 +0100
Thore Sittly <[email protected]> • #73334
Re: Question about SDL+OpenGL window behavior - Linux
Wed, 2 Nov 2016 15:44:24 -0400 (EDT)
Ed Phillips <[email protected]> • #73333
Question about SDL+OpenGL window behavior - Linux
Wed, 2 Nov 2016 15:10:06 -0400 (EDT)
Ed Phillips <[email protected]> • #73332
SDL2 Controller implementation tutorial
Wed, 2 Nov 2016 11:54:10 +0100
Ismael Serrano <[email protected]> • #73331
Re: [PATCH] Fix a memory leak in X11_GL_CreateContext
Wed, 2 Nov 2016 07:54:20 +0200
Tapani Pälli <[email protected]> • #73330
Re: [PATCH] Fix a memory leak in X11_GL_CreateContext
Tue, 1 Nov 2016 10:47:37 -0700
Sam Lantinga <[email protected]> • #73329
SDL on wide gamut
Tue, 1 Nov 2016 11:12:29 +0100
ternaryd <[email protected]> • #73328
[PATCH] Fix a memory leak in X11_InitKeyboard
Tue, 1 Nov 2016 09:45:15 +0200
Tapani Pälli <[email protected]> • #73327
[PATCH] Fix a memory leak in X11_GL_CreateContext
Tue, 1 Nov 2016 09:23:48 +0200
Tapani Pälli <[email protected]> • #73326
[O.T.]-Need The Best WebGL Tutorial Around!
Mon, 31 Oct 2016 03:13:46 +0000
"JeZ-l-Lee" <[email protected]> • #73325
Re: Switching rendering method at runtime
Sun, 30 Oct 2016 14:41:53 +0000
"GameCodingNinja" <[email protected]> • #73324
Re: Mix_OpenAudio makes crash Windows Kernel
Sun, 30 Oct 2016 14:19:07 +0000
"GameCodingNinja" <[email protected]> • #73323
Re: Mix_OpenAudio makes crash Windows Kernel
Sun, 30 Oct 2016 04:58:12 -0700
Mason Wheeler <[email protected]> • #73322
Re: Improve SDL2 graphics API
Sun, 30 Oct 2016 04:11:46 -0700
Mason Wheeler <[email protected]> • #73321
Re: Mix_OpenAudio makes crash Windows Kernel
Sat, 29 Oct 2016 23:31:16 +0000
"GameCodingNinja" <[email protected]> • #73320
Re: Switching rendering method at runtime
Sat, 29 Oct 2016 19:04:06 -0300
Sik the hedgehog <[email protected]> • #73319
Re: Switching rendering method at runtime
Sat, 29 Oct 2016 20:22:55 +0000
"GameCodingNinja" <[email protected]> • #73318
Re: Switching rendering method at runtime
Sat, 29 Oct 2016 19:26:23 +0000
"AmigaBlitter" <[email protected]> • #73317
Re: Switching rendering method at runtime
Sat, 29 Oct 2016 17:53:12 +0000
"GameCodingNinja" <[email protected]> • #73316
Re: Android Native Activity Support
Sat, 29 Oct 2016 17:45:50 +0000
"GameCodingNinja" <[email protected]> • #73315
Switching rendering method at runtime
Sat, 29 Oct 2016 17:38:59 +0000
"AmigaBlitter" <[email protected]> • #73314
Re: Mix_OpenAudio makes crash Windows Kernel
Sat, 29 Oct 2016 17:16:42 +0000
"GameCodingNinja" <[email protected]> • #73313
Patch for libudev detection in configure.in
Fri, 28 Oct 2016 11:24:50 -0700
Joshua Bodine <[email protected]> • #73312
Re: 'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Thu, 27 Oct 2016 13:10:58 -0200
Daniel Ribeiro Maciel <[email protected]> • #73311
Re: 'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Thu, 27 Oct 2016 09:10:34 +0000
"sezero" <[email protected]> • #73310
Re: kiss_sdl - Simple universal GUI widget toolkit for SDL
Wed, 26 Oct 2016 17:58:40 +0000
"actsl" <[email protected]> • #73309
Re: 'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Tue, 25 Oct 2016 00:05:36 -0400
"Ryan C. Gordon" <[email protected]> • #73308
Re: 'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Tue, 25 Oct 2016 00:35:40 -0200
Daniel Ribeiro Maciel <[email protected]> • #73307
Re: 'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Tue, 25 Oct 2016 00:33:16 -0200
Daniel Ribeiro Maciel <[email protected]> • #73306
Re: 'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Tue, 25 Oct 2016 00:05:26 -0200
Daniel Ribeiro Maciel <[email protected]> • #73305
Re: 'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Tue, 25 Oct 2016 02:06:02 +0100
Alex Baines <[email protected]> • #73304
'repeat' flag on SDL_KeyboardEvent not being set on 2.0.5
Mon, 24 Oct 2016 21:12:45 -0200
Daniel Ribeiro Maciel <[email protected]> • #73303
sdl2 don't change resolution in raspberry pi
Wed, 19 Oct 2016 07:47:16 +0000
"dakota" <[email protected]> • #73302
Re: SDL 2.0.5 PRERELEASE
Sun, 16 Oct 2016 09:48:55 +0000
"sezero" <[email protected]> • #73301
Re: Some WinRT strangeness with reported window size
Sun, 23 Oct 2016 16:25:32 +0000
"DLudwig" <[email protected]> • #73300
Re: Game Controller Map app
Sun, 23 Oct 2016 16:15:03 +0000
"GameCodingNinja" <[email protected]> • #73299
Re: Some WinRT strangeness with reported window size
Sun, 23 Oct 2016 15:28:47 +0200 (CEST)
hardcoredaniel <[email protected]> • #73298
Re: Game Controller Map app
Sun, 23 Oct 2016 00:39:23 +0300
Triang3l <[email protected]> • #73297
SDL + Visual Leak Detector
Fri, 21 Oct 2016 18:42:49 +0000
"Naith" <[email protected]> • #73296
Re: Game Controller Map app
Fri, 21 Oct 2016 16:17:45 +0000
"GameCodingNinja" <[email protected]> • #73295
Keypresses leak to the console in Raspberry Pi in 2.0.5
Fri, 21 Oct 2016 12:33:30 +0000
"vanfanel" <[email protected]> • #73294
Re: Announcing SDL 2.0.5
Thu, 20 Oct 2016 16:16:53 -0400
Jonathan Dearborn <[email protected]> • #73293
Re: Announcing SDL 2.0.5
Thu, 20 Oct 2016 16:06:27 -0400
Jesse Palser <[email protected]> • #73292
Re: SDL 2.0.5 PRERELEASE (MacOsX Keyboard events)
Thu, 20 Oct 2016 22:01:12 +0200
Jerome Vernet <[email protected]> • #73291
PySDL2 0.9.5 released
Thu, 20 Oct 2016 21:30:50 +0200
Marcus von Appen <[email protected]> • #73290
Re: Announcing SDL 2.0.5
Thu, 20 Oct 2016 14:36:27 +0200
David Demelier <[email protected]> • #73289
Re: SDL_QueueAudio underrun
Thu, 20 Oct 2016 09:27:51 +0000
Timothy Macintyre <[email protected]> • #73288
Re: SDL_QueueAudio underrun
Thu, 20 Oct 2016 10:12:21 +0200
David Olofson <[email protected]> • #73287
Re: SDL_QueueAudio underrun
Thu, 20 Oct 2016 07:34:40 +0000
Timothy Macintyre <[email protected]> • #73286
Announcing SDL 2.0.5
Wed, 19 Oct 2016 21:36:35 -0700
Sam Lantinga <[email protected]> • #73285
Re: SDL_QueueAudio underrun
Thu, 20 Oct 2016 01:53:08 +0200
David Olofson <[email protected]> • #73284
SDL_QueueAudio underrun
Wed, 19 Oct 2016 22:42:47 +0000
Timothy Macintyre <[email protected]> • #73283
VRAM gets filled but not released
Wed, 19 Oct 2016 19:38:36 +0000
"stewambo" <[email protected]> • #73282
Re: Android Keyboard not showing
Wed, 19 Oct 2016 13:09:44 +0200
Thore Sittly <[email protected]> • #73281
Re: Android Keyboard not showing
Wed, 19 Oct 2016 09:16:52 +0200 (CEST)
hardcoredaniel <[email protected]> • #73280
Android Keyboard not showing
Wed, 19 Oct 2016 08:24:30 +0200
"Thore Sittly" <[email protected]> • #73279
Re: Some WinRT strangeness with reported window size
Tue, 18 Oct 2016 17:15:01 +0200 (CEST)
hardcoredaniel <[email protected]> • #73278
MSVC 2013: invalid language id when compiling version.rc.res
Mon, 17 Oct 2016 13:01:34 +0200
David Demelier <[email protected]> • #73277
Re: SDL joystick events are intercepted by WebView on Android
Mon, 17 Oct 2016 10:52:14 +0000
"Noxalus" <[email protected]> • #73276
Re: SDL joystick events are intercepted by WebView on Android
Mon, 17 Oct 2016 10:51:42 +0000
"Noxalus" <[email protected]> • #73275
Re: Mousewheel scrolling?[SDL 2.03]
Mon, 17 Oct 2016 10:40:20 +0200
Sanette <[email protected]> • #73274
Re: Mousewheel scrolling?[SDL 2.03]
Mon, 17 Oct 2016 09:37:32 +0200
Ismael Serrano <[email protected]> • #73273
Mousewheel scrolling?[SDL 2.03]
Mon, 17 Oct 2016 05:27:30 +0000
"theatron" <[email protected]> • #73272
Re: Texture as both a source and destination?
Mon, 17 Oct 2016 00:51:13 +0000
"nmapp" <[email protected]> • #73271
Re: Some WinRT strangeness with reported window size
Sat, 15 Oct 2016 18:07:39 +0000
"DLudwig" <[email protected]> • #73270
Re: Some WinRT strangeness with reported window size
Sat, 15 Oct 2016 12:26:56 +0200 (CEST)
hardcoredaniel <[email protected]> • #73269
Re: Weird behaviour on the Raspberry Pi
Fri, 14 Oct 2016 23:30:34 +0200
Andreas Falkenhahn <[email protected]> • #73268
Re: Texture as both a source and destination?
Fri, 14 Oct 2016 17:54:17 -0300
Alex Szpakowski <[email protected]> • #73267
Re: SDL 2.0.5 PRERELEASE
Fri, 14 Oct 2016 17:53:23 -0300
Alex Szpakowski <[email protected]> • #73266
Re: SDL 2.0.5 PRERELEASE
Fri, 14 Oct 2016 20:14:06 +0200
Jerome Vernet <[email protected]> • #73265
Re: SDL 2.0.5 PRERELEASE
Fri, 14 Oct 2016 13:48:22 -0300
Alex Szpakowski <[email protected]> • #73264
Re: SDL 2.0.5 PRERELEASE
Fri, 14 Oct 2016 13:44:13 -0300
Alex Szpakowski <[email protected]> • #73263
Re: SDL 2.0.5 PRERELEASE
Fri, 14 Oct 2016 18:20:46 +0200
Jerome Vernet <[email protected]> • #73262
Re: SDL 2.0.5 PRERELEASE
Fri, 14 Oct 2016 08:23:19 -0700
Sam Lantinga <[email protected]> • #73261
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