gmane.comp.lib.sdl archive
762 archived articles, newest first (page 5 of 8). Latest articles →
Re: [O.T.]-Need The Best WebGL Tutorial Around!
Wed, 30 Nov 2016 13:34:54 -0500Re: SDL2 Android not receiving keyboard events (numbers/letters)
Wed, 30 Nov 2016 16:59:04 +0000Mix_OpenAudio crashes. How to get debug info from a player?
Wed, 30 Nov 2016 15:48:46 +0000Re: SDL2 reports wrong screen size iPhone 6s
Tue, 29 Nov 2016 21:18:29 +0000SDL2 reports wrong screen size iPhone 6s
Tue, 29 Nov 2016 21:01:12 +0000SDL2 Android not receiving keyboard events (numbers/letters)
Tue, 29 Nov 2016 16:42:25 +0000Android: No keyboard events for numbers/letters.
Tue, 29 Nov 2016 08:45:21 +0000Re: Using Renderer Accelerated on Android ?
Tue, 29 Nov 2016 13:19:28 +0800 (CST)Re: Using Renderer Accelerated on Android ?
Mon, 28 Nov 2016 23:19:59 -0400Using Renderer Accelerated on Android ?
Tue, 29 Nov 2016 11:17:35 +0800 (CST)Re: Joystick problem
Tue, 29 Nov 2016 00:35:45 +0100Re: Joystick problem
Mon, 28 Nov 2016 22:39:55 +0000Re: kiss_sdl - Simple universal GUI widget toolkit for SDL
Sun, 27 Nov 2016 16:27:51 +0000SDL_WINDOW_ALLOW_HIGHDPI only for OpenGl rendering?
Sun, 27 Nov 2016 15:28:23 +0000Re: How to add cpp file to SDL
Sun, 27 Nov 2016 22:14:09 +0800Re: (iOS)Why use AudioQueue instead of AudioUnit
Sun, 27 Nov 2016 21:59:27 +0800Re: Android Native Activity Support
Sun, 27 Nov 2016 11:23:15 +0100 (CET)Re: How to add cpp file to SDL
Sun, 27 Nov 2016 01:38:46 -0500Re: Failed to compile SDL2 with GCC 5.3.0/6.2.0 (SDL_bool prob)
Sun, 27 Nov 2016 00:29:45 -0500Re: Failed to compile SDL2 with GCC 5.3.0/6.2.0 (SDL_bool prob)
Sun, 27 Nov 2016 00:28:21 -0500Re: Thanks for SDL!
Sun, 27 Nov 2016 00:26:37 -0500Re: GL coordinates since 2.0.4 - what changed?
Sun, 27 Nov 2016 00:25:42 -0500Re: (iOS)Why use AudioQueue instead of AudioUnit
Sun, 27 Nov 2016 00:20:06 -0500Re: CMake normal add_library?
Sun, 27 Nov 2016 08:22:18 +0900Re: Wired Xbox controller not recognised as Game Controller?
Sat, 26 Nov 2016 14:38:23 -0800Re: Joystick problem
Sat, 26 Nov 2016 23:31:58 +0100Re: SDL 2.0.5 kernel error on init Controller or Joystick?
Wed, 16 Nov 2016 04:22:57 +0000Retina full screen rendering problem
Sun, 20 Nov 2016 07:04:27 +0000Porting SDL12 to Win32s
Sun, 20 Nov 2016 03:29:04 +0000Re: How to control device context in two ways
Sat, 05 Nov 2016 02:02:54 +0000Re: Android Native Activity Support
Mon, 31 Oct 2016 09:22:45 +0000Re: maximized->fullscreen?
Wed, 16 Nov 2016 07:14:59 +0000Re: Problems with USB Headset Audio Capture
Sun, 13 Nov 2016 23:03:06 +0000Changes to SDL_PeepEvents() in 2.0.5
Sat, 29 Oct 2016 19:45:50 -0400Re: OpenGL ES 3.0 on Desktop
Sun, 06 Nov 2016 08:02:53 +0000Re: Switching rendering method at runtime
Fri, 04 Nov 2016 14:26:48 +0100Re: SDL_shape help
Mon, 24 Oct 2016 18:50:21 +0000Re: OpenGL ES 3.0 on Desktop
Fri, 04 Nov 2016 21:42:40 +0000Re: OpenGL ES 3.0 on Desktop
Sun, 06 Nov 2016 08:01:46 +0000Wired Xbox controller not recognised as Game Controller?
Fri, 11 Nov 2016 14:01:39 +0000SDL2 Android - Build with LLVM/Clang throws error
Thu, 24 Nov 2016 14:51:55 +0000Include SDL2_gfx?
Tue, 22 Nov 2016 18:00:33 +0000SDL_JoystickInstanceID always returns NIL for SDL_JoystickID
Tue, 22 Nov 2016 14:54:02 +0000Re: Retina full screen rendering problem
Mon, 21 Nov 2016 19:49:32 +0000SDL2 Undefined Reference (native MinGW-w64 and MXE)
Tue, 15 Nov 2016 04:46:34 +0000Re: Mix_OpenAudio makes crash Windows Kernel
Sat, 29 Oct 2016 20:39:45 +0000Re: Problems with USB Headset Audio Capture
Thu, 17 Nov 2016 19:25:26 +0000Android Native Activity Support
Wed, 26 Oct 2016 08:11:15 +0000Re: maximized->fullscreen?
Wed, 16 Nov 2016 07:11:27 +0000Wierd shifted colors and unsatisfactory GL_Context
Fri, 25 Nov 2016 15:33:56 +0000Problems with USB Headset Audio Capture
Fri, 11 Nov 2016 22:00:23 +0000Re: [O.T.]-Need The Best WebGL Tutorial Around!
Sat, 05 Nov 2016 01:35:51 +0000Re: SDL_shape help
Mon, 24 Oct 2016 15:36:28 +0000Re: Retina full screen rendering problem
Sun, 20 Nov 2016 07:23:40 +0000OpenGL ES 3.0 on Desktop
Mon, 31 Oct 2016 15:50:35 +0000Re: How to control device context in two ways
Sat, 05 Nov 2016 01:18:59 +0000Re: OpenGL ES 3.0 on Desktop
Fri, 04 Nov 2016 22:16:21 +0000Re: Mix_OpenAudio makes crash Windows Kernel
Sun, 30 Oct 2016 16:33:34 +0000Re: OpenGL ES 3.0 on Desktop
Fri, 04 Nov 2016 19:57:31 +0000Must SDL cleanup functions be used before an SDL_Quit() call
Mon, 07 Nov 2016 14:10:47 +0000Mix_OpenAudio makes crash Windows Kernel
Sat, 29 Oct 2016 04:22:01 +0000How to control device context in two ways
Sat, 05 Nov 2016 00:38:28 +0000SDL12: bug in SDL_dx5video.c
Fri, 11 Nov 2016 22:47:12 +0000Re: SDL2_gfx framework for Mac OSX
Tue, 22 Nov 2016 17:53:30 +0000Joystick problem
Mon, 21 Nov 2016 22:58:35 +0000Resize Window Without Scaling?
Wed, 02 Nov 2016 19:06:25 +0000Re: OpenGL ES 3.0 on Desktop
Wed, 02 Nov 2016 18:17:06 +0000CMake normal add_library?
Tue, 15 Nov 2016 05:01:50 +0000Re: Mix_OpenAudio makes crash Windows Kernel
Sun, 30 Oct 2016 01:48:45 +0000Re: SDL12: bug in SDL_dx5video.c
Mon, 14 Nov 2016 03:08:35 +0000Re: Mix_OpenAudio makes crash Windows Kernel
Mon, 07 Nov 2016 06:16:35 +0000SDL2 strip question and a minor patch
Fri, 04 Nov 2016 15:43:28 +0000How to add cpp file to SDL
Sat, 26 Nov 2016 18:49:53 +0800Re: GL coordinates since 2.0.4 - what changed?
Thu, 24 Nov 2016 19:39:42 +0000Thanks for SDL!
Wed, 23 Nov 2016 21:20:25 +0100 (CET)Re: GL coordinates since 2.0.4 - what changed?
Wed, 23 Nov 2016 13:19:46 +0000Re: Failed to compile SDL2 with GCC 5.3.0/6.2.0 (SDL_bool prob)
Tue, 22 Nov 2016 20:07:54 +0000Re: Failed to compile SDL2 with GCC 5.3.0/6.2.0 (SDL_bool prob)
Tue, 22 Nov 2016 19:20:05 +0000Re: Failed to compile SDL2 with GCC 5.3.0/6.2.0 (SDL_bool prob)
Tue, 22 Nov 2016 16:47:42 +0000GL coordinates since 2.0.4 - what changed?
Tue, 22 Nov 2016 14:52:36 +0000Failed to compile SDL2 with GCC 5.3.0/6.2.0 (SDL_bool prob)
Tue, 22 Nov 2016 00:02:12 +0000Re: SDL_CreateWindow() and multiple displays
Mon, 21 Nov 2016 14:42:51 +0000Re: Bug in SDL_CreateTextureFromSurface ?
Mon, 21 Nov 2016 15:27:25 +0100Bug in SDL_CreateTextureFromSurface ?
Mon, 21 Nov 2016 08:06:24 +0000Re: SDL_Mixer and speed/pitch shift
Sat, 19 Nov 2016 20:46:18 +0000SDL_CreateWindow() and multiple displays
Sat, 19 Nov 2016 13:00:28 -0500 (EST)Re: touch events on ios
Sat, 19 Nov 2016 18:01:56 +1300touch events on ios
Sat, 19 Nov 2016 17:46:07 +1300Re: SDL_HapticRumblePlay odd behavior?
Fri, 18 Nov 2016 18:02:10 -0500 (EST)Re: SDL_HapticRumblePlay odd behavior?
Fri, 18 Nov 2016 21:10:43 +0000Re: (iOS)Why use AudioQueue instead of AudioUnit
Thu, 17 Nov 2016 08:33:31 -0500Re: (iOS)Why use AudioQueue instead of AudioUnit
Thu, 17 Nov 2016 19:59:02 +0800Re: (iOS)Why use AudioQueue instead of AudioUnit
Thu, 17 Nov 2016 03:40:02 -0300Re: SDL-OpenCL code working 70% of the time
Thu, 17 Nov 2016 02:38:20 +0000Re: (iOS)Why use AudioQueue instead of AudioUnit
Wed, 16 Nov 2016 22:10:47 -0400Re: SDL_HapticRumblePlay odd behavior?
Thu, 17 Nov 2016 02:06:43 +0000SDL_HapticRumblePlay odd behavior?
Thu, 17 Nov 2016 01:41:17 +0000(iOS)Why use AudioQueue instead of AudioUnit
Thu, 17 Nov 2016 09:35:57 +0800SDL-OpenCL code working 70% of the time
Thu, 17 Nov 2016 09:53:26 +0900Re: SDL 2.0.5 kernel error on init Controller or Joystick?
Wed, 16 Nov 2016 20:48:12 +0000
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