gmane.games.devel.opengl archive

377 archived articles, newest first (page 3 of 4). Latest articles →

Re: Vertex caching
Sun, 10 Sep 2006 19:38:23 -0800
Brandon Hamm <[email protected]> • #3740
Re: Vertex caching
Sun, 10 Sep 2006 18:48:23 -0800
"Dion Hewson" <[email protected]> • #3739
Re: Vertex caching
Sun, 10 Sep 2006 02:03:23 -0800
Sergey Nenakhov <[email protected]> • #3738
Re: Vertex caching
Thu, 07 Sep 2006 04:43:24 -0800
Igor Kravtchenko <[email protected]> • #3737
Re: Vertex caching
Wed, 06 Sep 2006 14:53:23 -0800
Sergey Nenakhov <[email protected]> • #3736
Vertex caching
Tue, 05 Sep 2006 05:13:23 -0800
Igor Kravtchenko <[email protected]> • #3735
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Fri, 01 Sep 2006 04:18:27 -0800
"Dominic Curran" <[email protected]> • #3734
JUnit - Getting Started
Wed, 16 Aug 2006 06:44:02 -0700 (PDT)
priya das <[email protected]> • #3733
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Tue, 15 Aug 2006 04:18:25 -0800
"Dominic Curran" <[email protected]> • #3732
JUnit - Getting Started
Tue, 8 Aug 2006 10:09:27 -0700 (PDT)
priya das <[email protected]> • #3731
Thread Synchronization
Fri, 28 Jul 2006 10:55:31 -0700 (PDT)
priya das <[email protected]> • #3730
Thread Synchronization
Fri, 28 Jul 2006 10:50:31 -0700 (PDT)
priya das <[email protected]> • #3729
Thread Synchronization
Fri, 28 Jul 2006 10:49:36 -0700 (PDT)
priya das <[email protected]> • #3728
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sat, 15 Jul 2006 04:18:12 -0800
"Dominic Curran" <[email protected]> • #3727
Thread Synchronization
Fri, 14 Jul 2006 23:01:46 -0700 (PDT)
priya das <[email protected]> • #3726
The Singleton Design Pattern
Sat, 8 Jul 2006 01:42:11 -0700 (PDT)
priya das <[email protected]> • #3725
Assertions in Java
Tue, 4 Jul 2006 02:22:58 -0700 (PDT)
priya das <[email protected]> • #3724
OpenGL context and Textures
Mon, 03 Jul 2006 08:39:22 -0800
Igor Kravtchenko <[email protected]> • #3723
Perfect Site for all Programmers
Sun, 2 Jul 2006 17:42:53 -0700 (PDT)
Ahmed abel Razik <[email protected]> • #3722
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sat, 01 Jul 2006 04:19:12 -0800
"Dominic Curran" <[email protected]> • #3721
The Adapter Design Pattern - Relates two otherwise incompatible interfaces
Sun, 25 Jun 2006 09:22:58 -0700 (PDT)
priya das <[email protected]> • #3720
?cretsiz (free) Program,Games, Bilgisayar Programlar?, Cep ile ilgili bir cok uygulama, Tema, Oyun, 3gp Videolar...! EniyiProgram.com
Sun, 25 Jun 2006 07:40:58 -0700 (PDT)
eniyiprogram eniyiprogram <[email protected]> • #3719
Polymorphism in Java
Thu, 15 Jun 2006 06:35:19 -0700 (PDT)
priya das <[email protected]> • #3718
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Thu, 15 Jun 2006 03:19:13 -0800
"Dominic Curran" <[email protected]> • #3717
Re: first time with ATI
Sat, 03 Jun 2006 07:09:24 -0800
Rhadamés Carmona <[email protected]> • #3716
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Thu, 01 Jun 2006 03:19:12 -0800
"Dominic Curran" <[email protected]> • #3715
You can save up to 70%
Fri, 26 May 2006 07:04:19 -0800
"Moises Ramirez" <[email protected]> • #3714
RE: bilinear filtering from a floating point texture, on Nvidia hardware?
Wed, 24 May 2006 12:54:23 -0800
"Matt Franklin" <[email protected]> • #3713
RE: first time with ATI
Wed, 24 May 2006 06:14:24 -0800
"Evan Hart" <[email protected]> • #3712
RE: first time with ATI
Tue, 23 May 2006 20:59:25 -0800
"Brubaker, Pete" <[email protected]> • #3711
Re: first time with ATI
Tue, 23 May 2006 19:14:25 -0800
Rhadamés Carmona <[email protected]> • #3710
RE: bilinear filtering from a floating point texture, on Nvidia hardware?
Tue, 23 May 2006 17:54:26 -0800
"Pat Brown \(OpenGL\)" <[email protected]> • #3709
Re: bilinear filtering from a floating point texture, on Nvidia hardware?
Tue, 23 May 2006 17:24:25 -0800
Michael I Gold <[email protected]> • #3708
bilinear filtering from a floating point texture, on Nvidia hardware?
Tue, 23 May 2006 16:59:26 -0800
"Matt Franklin" <[email protected]> • #3707
Re: first time with ATI
Tue, 23 May 2006 00:49:26 -0800
<[email protected]> • #3706
first time with ATI
Mon, 22 May 2006 19:59:25 -0800
Rhadamés Carmona <[email protected]> • #3705
Effective use of Interfaces and Abstract Classes
Sun, 21 May 2006 10:14:40 -0700 (PDT)
priya das <[email protected]> • #3704
Why ORM Tools are not Recommended?
Fri, 19 May 2006 08:23:24 -0700 (PDT)
priya das <[email protected]> • #3703
Pillars of Software Design
Thu, 18 May 2006 23:10:58 -0700 (PDT)
priya das <[email protected]> • #3702
Project Time Estimation
Thu, 18 May 2006 01:03:20 -0700 (PDT)
priya das <[email protected]> • #3701
RE: bilinear filtering from sample point (not center of pixel)?
Wed, 17 May 2006 11:54:28 -0800
"Matt Franklin" <[email protected]> • #3700
RE: bilinear filtering from sample point (not center of pixel)?
Wed, 17 May 2006 00:04:24 -0800
"Pete Brubaker" <[email protected]> • #3699
RE: bilinear filtering from sample point (not center of pixel)?
Tue, 16 May 2006 19:09:25 -0800
"Pat Brown \(OpenGL\)" <[email protected]> • #3698
RE: bilinear filtering from sample point (not center of pixel)?
Tue, 16 May 2006 17:09:24 -0800
"Matt Franklin" <[email protected]> • #3697
Re: bilinear filtering from sample point (not center of pixel)?
Tue, 16 May 2006 16:04:24 -0800
"Andras Balogh" <[email protected]> • #3696
bilinear filtering from sample point (not center of pixel)?
Tue, 16 May 2006 14:19:25 -0800
"Matt Franklin" <[email protected]> • #3695
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Mon, 15 May 2006 03:19:13 -0800
"Dominic Curran" <[email protected]> • #3694
Re: OpenGL changes
Sun, 07 May 2006 08:09:24 -0800
Bram Biesbrouck <[email protected]> • #3678
Re: OpenGL changes
Sun, 07 May 2006 07:29:24 -0800
[email protected] • #3677
Re: OpenGL changes
Sun, 07 May 2006 04:49:24 -0800
Bram Biesbrouck <[email protected]> • #3676
Re: OpenGL changes
Sat, 06 May 2006 20:09:23 -0800
Kent Quirk <[email protected]> • #3674
[FTP] 20+ Games
Sat, 6 May 2006 14:44:50 -0700 (PDT)
alexandria coast <[email protected]> • #3672
OpenGL changes
Sat, 06 May 2006 07:49:24 -0800
Bram Biesbrouck <[email protected]> • #3670
Re: Looking for a list about Encryption....
Wed, 03 May 2006 04:49:25 -0800
"Dan Partelly" <[email protected]> • #3669
Looking for a list about Encryption....
Wed, 03 May 2006 03:34:29 -0800
JM <[email protected]> • #3668
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Mon, 01 May 2006 03:19:12 -0800
"Dominic Curran" <[email protected]> • #3667
Problems with Windows XP menu effects on NVidia h/w
Tue, 18 Apr 2006 08:24:24 -0800
"Robin Charlton" <[email protected]> • #3666
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sat, 15 Apr 2006 03:19:12 -0800
"Dominic Curran" <[email protected]> • #3665
Re: Signed colour values and clamping
Tue, 11 Apr 2006 03:14:24 -0800
Lorenzo Pastrana <[email protected]> • #3664
RE: Signed colour values and clamping
Tue, 11 Apr 2006 01:39:25 -0800
"Robin Charlton" <[email protected]> • #3663
RE: Signed colour values and clamping
Mon, 10 Apr 2006 07:29:24 -0800
"Pat Brown \(OpenGL\)" <[email protected]> • #3662
Signed colour values and clamping
Mon, 10 Apr 2006 06:54:25 -0800
"Robin Charlton" <[email protected]> • #3661
Importing 3d Objects in OpenGL ES.
Wed, 05 Apr 2006 05:59:24 -0800
"Ajit Singh" <[email protected]> • #3660
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Sat, 01 Apr 2006 03:19:12 -0800
"Dominic Curran" <[email protected]> • #3659
Light Class.
Fri, 31 Mar 2006 02:14:25 -0800
"Ajit Singh" <[email protected]> • #3658
Re: Camera Movement.
Wed, 29 Mar 2006 09:34:24 -0800
Allen Akin <[email protected]> • #3657
RE: Camera Movement.
Wed, 29 Mar 2006 00:49:24 -0800
"William Woodbury" <[email protected]> • #3656
RE: Camera Movement.
Tue, 28 Mar 2006 21:24:25 -0800
"Ajit Singh" <[email protected]> • #3655
RE: Camera Movement.
Tue, 28 Mar 2006 06:44:24 -0800
"William Woodbury" <[email protected]> • #3654
Re: Camera Movement.
Tue, 28 Mar 2006 05:59:24 -0800
Fuad <[email protected]> • #3653
RE: Camera Movement.
Tue, 28 Mar 2006 05:34:29 -0800
"William Woodbury" <[email protected]> • #3652
Camera Movement.
Tue, 28 Mar 2006 03:34:24 -0800
"Ajit Singh" <[email protected]> • #3651
Re: osmesa and lighting
Wed, 22 Mar 2006 09:29:24 -0800
Bram Biesbrouck <[email protected]> • #3650
Re: osmesa and lighting
Wed, 22 Mar 2006 08:54:25 -0800
Saurabh <[email protected]> • #3649
Re: glCopyTexSubImage blocks the CPU?
Tue, 21 Mar 2006 21:59:24 -0800
Michael I Gold <[email protected]> • #3648
Re: glCopyTexSubImage blocks the CPU?
Tue, 21 Mar 2006 18:49:25 -0800
"Andras Balogh" <[email protected]> • #3647
Re: glCopyTexSubImage blocks the CPU?
Tue, 21 Mar 2006 17:09:24 -0800
Michael I Gold <[email protected]> • #3646
Re: glCopyTexSubImage blocks the CPU?
Tue, 21 Mar 2006 15:29:24 -0800
"Andras Balogh" <[email protected]> • #3645
Re: nvidia fx6800 go and ati x1300
Tue, 21 Mar 2006 13:29:24 -0800
Rhadamés Carmona <[email protected]> • #3644
nvidia fx6800 go and ati x1300
Tue, 21 Mar 2006 12:29:25 -0800
Rhadamés Carmona <[email protected]> • #3643
overall comparison for notebook between nvidia fx6800 go and ati xpress200
Tue, 21 Mar 2006 11:39:24 -0800
Rhadamés Carmona <[email protected]> • #3642
RE: glCopyTexSubImage blocks the CPU?
Tue, 21 Mar 2006 10:34:24 -0800
"Evan Hart" <[email protected]> • #3641
osmesa and lighting
Tue, 21 Mar 2006 08:39:25 -0800
Bram Biesbrouck <[email protected]> • #3640
Re: glCopyTexSubImage blocks the CPU?
Wed, 15 Mar 2006 22:29:24 -0800
Andras Balogh <[email protected]> • #3639
Re: I want to subscribe to our Group.
Wed, 15 Mar 2006 22:24:27 -0800
"Uday Karan" <[email protected]> • #3638
I want to subscribe to our Group.
Wed, 15 Mar 2006 21:54:26 -0800
"Ajit Singh" <[email protected]> • #3637
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Wed, 15 Mar 2006 03:19:12 -0800
"Dominic Curran" <[email protected]> • #3636
RE: glCopyTexSubImage blocks the CPU?
Tue, 14 Mar 2006 19:54:26 -0800
"Pat Brown \(OpenGL\)" <[email protected]> • #3635
glCopyTexSubImage blocks the CPU?
Tue, 14 Mar 2006 19:39:26 -0800
Andras Balogh <[email protected]> • #3634
Re: Offscreen rendering
Tue, 14 Mar 2006 14:04:25 -0800
Daniele Benegiamo <[email protected]> • #3633
Offscreen rendering
Tue, 14 Mar 2006 09:09:26 -0800
Bram Biesbrouck <[email protected]> • #3632
Re: framebuffer object, and glReadPixels quirk?
Mon, 13 Mar 2006 15:19:25 -0800
"Kevin Bray" <[email protected]> • #3631
framebuffer object, and glReadPixels quirk?
Sun, 12 Mar 2006 12:39:24 -0800
"Matt Franklin" <[email protected]> • #3630
Re: Moving and Rotating Camera.
Sat, 11 Mar 2006 05:09:24 -0800
"Uday Karan" <[email protected]> • #3629
Moving and Rotating Camera.
Sat, 11 Mar 2006 03:29:24 -0800
"Ajit Singh" <[email protected]> • #3628
Re: render particle
Thu, 09 Mar 2006 10:19:27 -0800
Balogh Péter <[email protected]> • #3627
Re: render particle
Thu, 09 Mar 2006 06:24:27 -0800
Andras Balogh <[email protected]> • #3626
Re: render particle
Thu, 09 Mar 2006 04:54:25 -0800
Frail <[email protected]> • #3625
Re: render particle
Tue, 07 Mar 2006 22:59:24 -0800
Balogh Péter <[email protected]> • #3624
Re: render particle
Tue, 07 Mar 2006 21:59:24 -0800
Dave Astle <[email protected]> • #3623
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