gmane.games.devel.general archive

363 archived articles, newest first (page 4 of 4). Latest articles →

RE: Fonts
Tue, 28 Sep 2004 11:19:16 +0100
"Dr Andrew Perella" <[email protected]> • #1540
Re: Fonts
Mon, 27 Sep 2004 22:08:29 -0400
Kent Quirk <[email protected]> • #1539
Fonts
Thu, 23 Sep 2004 15:26:43 +0100
"Dr Andrew Perella" <[email protected]> • #1538
Re: Bandwidth
Tue, 21 Sep 2004 15:39:14 +0200 (CEST)
[email protected] • #1537
Re: Bandwidth
Tue, 21 Sep 2004 14:55:20 +0200
"Javier Arevalo" <[email protected]> • #1536
RE: Bandwidth
Tue, 21 Sep 2004 13:04:13 +0200 (CEST)
[email protected] • #1535
RE: Bandwidth
Tue, 21 Sep 2004 12:42:49 +0200
CAVEY GERARD <[email protected]> • #1534
Re: Bandwidth
Tue, 21 Sep 2004 12:12:49 +0200
"Javier Arevalo" <[email protected]> • #1533
RE: Bandwidth
Tue, 21 Sep 2004 10:29:37 +0200
CAVEY GERARD <[email protected]> • #1532
Re: Bandwidth
Tue, 21 Sep 2004 16:20:47 +0800
"Brett Bibby" <[email protected]> • #1531
Re: Bandwidth
Tue, 21 Sep 2004 10:23:50 +0200
"Javier Arevalo" <[email protected]> • #1530
Bandwidth
Tue, 21 Sep 2004 08:12:16 +0800
"Brett Bibby" <[email protected]> • #1529
Re: Complex In game UI
Mon, 13 Sep 2004 01:58:26 -0700
Ignacio CastaƱo <[email protected]> • #1528
Re: Complex In game UI
Mon, 30 Aug 2004 09:12:25 +0200
"Javier Arevalo" <[email protected]> • #1527
RE: Complex In game UI
Sun, 29 Aug 2004 15:28:38 +0100
Andrew Grant <[email protected]> • #1526
Complex In game UI
Sun, 29 Aug 2004 13:41:55 +0800
"Tham" <[email protected]> • #1525
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Sat, 21 Aug 2004 20:56:32 -0400
Thatcher Ulrich <[email protected]> • #1524
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Sat, 21 Aug 2004 11:28:26 -0500
Patrick Doane <[email protected]> • #1523
Re: In-game Capture
Sat, 21 Aug 2004 14:24:45 +0700
"yogiwp" <[email protected]> • #1522
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Fri, 20 Aug 2004 22:26:41 -0700
mike wuetherick <[email protected]> • #1521
Re: In-game Capture
Fri, 20 Aug 2004 22:21:15 -0700
mike wuetherick <[email protected]> • #1520
RE: Games using off-the-shelf scripting languages other than Python or Lua?
Thu, 19 Aug 2004 20:59:30 -0400
"tweety" <[email protected]> • #1519
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Wed, 18 Aug 2004 19:30:57 -0700
"Zach Baker" <[email protected]> • #1518
Re: In-game Capture
Wed, 18 Aug 2004 15:24:05 +0200
Arno Kamphuis <[email protected]> • #1517
Re: In-game Capture
Wed, 18 Aug 2004 15:17:02 -0000
"Alen Ladavac" <[email protected]> • #1516
Re: In-game Capture
Wed, 18 Aug 2004 16:15:06 +0300
Kimmo Vihola <[email protected]> • #1515
In-game Capture
Wed, 18 Aug 2004 18:33:51 +0700
"yogiwp" <[email protected]> • #1514
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Wed, 18 Aug 2004 00:47:36 -0700
mike wuetherick <[email protected]> • #1513
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Tue, 17 Aug 2004 11:59:34 -0400
Thatcher Ulrich <[email protected]> • #1512
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Tue, 17 Aug 2004 11:17:49 -0400
"Thatcher Ulrich" <[email protected]> • #1511
RE: [email] RE: Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 20:01:24 -0700
"Chris Jones" <[email protected]> • #1510
Re: [email] RE: Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 19:07:45 -0700
"Dan Thompson" <[email protected]> • #1509
RE: Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 18:40:44 -0700
"Chris Jones" <[email protected]> • #1508
RE: Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 17:24:09 -0700
[email protected] • #1507
RE: Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 16:21:13 -0700
"Nick Trout" <[email protected]> • #1506
Re: Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 13:57:07 -0700
[email protected] • #1505
RE: Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 09:51:17 -0700
"David Huseby" <[email protected]> • #1504
Games using off-the-shelf scripting languages other than Python or Lua?
Mon, 16 Aug 2004 08:14:37 -0700
Noel Llopis <[email protected]> • #1503
Re: Free downloadable isometric tilesets?
Tue, 3 Aug 2004 10:33:11 -0700
Peter Bradshaw <[email protected]> • #1502
Remove from List
Tue, 3 Aug 2004 08:57:03 -0700
"Dale New" <[email protected]> • #1501
Please remove from Mailing List
Tue, 3 Aug 2004 08:55:09 -0700
"Dale New" <[email protected]> • #1500
Free downloadable isometric tilesets?
Mon, 2 Aug 2004 20:18:53 -0400
Brian Hook <[email protected]> • #1499
Re: Faster and faster
Tue, 27 Jul 2004 08:11:53 -0000
"Alen Ladavac" <[email protected]> • #1498
Re: Faster and faster
Mon, 26 Jul 2004 10:56:21 -0400 (EDT)
[email protected] • #1497
Re: Faster and faster
Mon, 26 Jul 2004 07:23:36 -0500
"Wayne S. Freeze" <[email protected]> • #1496
RE: Faster and faster
Mon, 26 Jul 2004 13:29:56 +0200
CAVEY GERARD <[email protected]> • #1495
Re: Faster and faster
Mon, 26 Jul 2004 10:51:29 +0200
"Matthijs Hollemans" <[email protected]> • #1494
RE: Faster and faster
Mon, 26 Jul 2004 10:15:51 +0200
CAVEY GERARD <[email protected]> • #1493
RE: Faster and faster
Sun, 25 Jul 2004 17:16:16 -0600
"Bryan Wagstaff" <[email protected]> • #1492
RE: Faster and faster
Sun, 25 Jul 2004 19:31:41 +0200
"Stefan Boberg" <[email protected]> • #1491
Faster and faster
Thu, 22 Jul 2004 16:18:55 +0200
CAVEY GERARD <[email protected]> • #1490
RE: what you look for in a physics engine coder...engine transaction
Wed, 21 Jul 2004 10:55:03 -0700
"Weeks, Phillip" <[email protected]> • #1489
RE: what you look for in a physics engine coder...engine transaction
Wed, 21 Jul 2004 18:30:48 +0200
"Stefan Boberg" <[email protected]> • #1488
RE: what you look for in a physics engine coder...engine transaction
Mon, 19 Jul 2004 16:59:30 +0100
"Jamie Fowlston" <[email protected]> • #1487
RE: what you look for in a physics engine coder...engine transaction
Mon, 19 Jul 2004 16:29:25 +0100
"Jamie Fowlston" <[email protected]> • #1486
what you look for in a physics engine coder...engine transaction
Mon, 19 Jul 2004 16:53:07 +0200
CAVEY GERARD <[email protected]> • #1485
Re: Problem Breakdown
Thu, 15 Jul 2004 11:22:37 +0800
"Brett Bibby" <[email protected]> • #1484
Re: Problem Breakdown
Wed, 14 Jul 2004 14:41:40 -0700
Mike <[email protected]> • #1483
RE: Problem Breakdown
Wed, 14 Jul 2004 14:34:08 -0700
"Johnson, James" <[email protected]> • #1482
Re: Problem Breakdown
Wed, 14 Jul 2004 00:48:46 -0400
Kent Quirk <[email protected]> • #1481
Problem Breakdown
Tue, 13 Jul 2004 11:43:37 +0800
"Brett Bibby" <[email protected]> • #1480
Re: Clean way of generalizing CDECL
Thu, 8 Jul 2004 15:48:49 -0400
Jeremy Vanseader <[email protected]> • #1479
Re: Clean way of generalizing CDECL
Thu, 8 Jul 2004 14:07:52 -0400
Brian Hook <[email protected]> • #1478
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