gmane.games.freeciv.ai archive

358 archived articles, newest first (page 4 of 4). Latest articles →

Re: (PR#11009) AI Hunts Own Units
Thu, 18 Nov 2004 15:17:40 -0800
"Benedict Adamson" <[email protected]> • #2548
Re: (PR#10203) Greedy CM algorithm
Thu, 18 Nov 2004 20:57:16 -0800
"Benoit Hudson" <bh-0/DuvcfrMH9wGe/[email protected]> • #2547
(PR#11009) AI Hunts Own Units
Thu, 18 Nov 2004 18:48:54 -0800
"Gregory Berkolaiko" <[email protected]> • #2546
Re: (PR#10203) Greedy CM algorithm
Thu, 18 Nov 2004 18:07:30 -0800
"Jason Short" <[email protected]> • #2545
Re: (PR#10203) Greedy CM algorithm
Thu, 18 Nov 2004 17:19:50 -0800
"Jason Short" <[email protected]> • #2544
Re: (PR#10203) Greedy CM algorithm
Thu, 18 Nov 2004 16:48:21 -0800
"Benoit Hudson" <bh-0/DuvcfrMH9wGe/[email protected]> • #2543
Re: (PR#10203) Greedy CM algorithm
Thu, 18 Nov 2004 12:49:53 -0800
"Jason Short" <[email protected]> • #2542
Re: (PR#11009) AI Hunts Own Units]
Wed, 17 Nov 2004 16:16:34 -0800
"Benedict Adamson" <[email protected]> • #2541
(PR#11009) AI Hunts Own Units
Wed, 17 Nov 2004 23:45:16 -0800
"Jason Short" <[email protected]> • #2540
Re: (PR#11009) AI Hunts Own Units
Wed, 17 Nov 2004 22:38:31 -0800
"Gregory Berkolaiko" <[email protected]> • #2539
Re: (PR#11066) Units that cannot be obsoleted trigger assert for AI
Wed, 17 Nov 2004 22:16:38 -0800
"Jason Short" <[email protected]> • #2538
(PR#11066) Units that cannot be obsoleted trigger assert for AI
Wed, 17 Nov 2004 22:03:44 -0800
"Gregory Berkolaiko" <[email protected]> • #2537
Re: AI Position of First Cities
Wed, 17 Nov 2004 21:00:10 +0200
Marko Lindqvist <marko.lindqvist-pL9mn150aekxHbG02/[email protected]> • #2536
Re: (PR#10203) Greedy CM algorithm
Wed, 17 Nov 2004 10:37:35 -0800
"[email protected]" <[email protected]> • #2535
Re: (PR#10203) Greedy CM algorithm
Wed, 17 Nov 2004 09:43:39 -0800
"Benoit Hudson" <bh-0/DuvcfrMH9wGe/[email protected]> • #2534
Re: (PR#10203) Greedy CM algorithm
Wed, 17 Nov 2004 09:33:43 -0800
"Benoit Hudson" <bh-0/DuvcfrMH9wGe/[email protected]> • #2533
(PR#10203) Greedy CM algorithm
Tue, 16 Nov 2004 21:49:58 -0800
"Jason Short" <[email protected]> • #2532
(PR#10203) Greedy CM algorithm
Tue, 16 Nov 2004 21:39:11 -0800
"Jason Short" <[email protected]> • #2531
Re: (PR#11009) AI Hunts Own Units
Tue, 16 Nov 2004 18:35:15 -0800
"Jason Short" <[email protected]> • #2530
Re: (PR#11009) AI Hunts Own Units
Tue, 16 Nov 2004 15:59:03 -0800
"Benedict Adamson" <[email protected]> • #2529
Re: [Freeciv-Dev] (PR#11015) AI Units idle in the ocean
Tue, 16 Nov 2004 15:49:56 -0800
"[email protected]" <[email protected]> • #2528
Re: (PR#11009) AI Hunts Own Units
Tue, 16 Nov 2004 14:23:32 -0800
"Benedict Adamson" <[email protected]> • #2527
AI Use of Explorers
Tue, 16 Nov 2004 06:17:25 -0600
Ed Earl Ross <[email protected]> • #2526
Re: (PR#11009) AI Hunts Own Units
Mon, 15 Nov 2004 18:15:06 -0800
"Gregory Berkolaiko" <[email protected]> • #2525
Re: (PR#11009) AI Hunts Own Units
Mon, 15 Nov 2004 14:09:42 -0800
"Benedict Adamson" <[email protected]> • #2524
Re: (PR#11009) AI Hunts Own Units
Mon, 15 Nov 2004 14:09:44 -0800
"Benedict Adamson" <[email protected]> • #2523
Re: AI Position of First Cities
Mon, 15 Nov 2004 15:58:44 -0600
Ed Earl Ross <[email protected]> • #2522
(PR#11009) AI Hunts Own Units
Mon, 15 Nov 2004 10:50:54 -0800
"Jason Short" <[email protected]> • #2521
(PR#10567) pubserver crash: ai-controlled unit has no goto destination
Mon, 15 Nov 2004 10:00:17 -0800
"Jason Short" <[email protected]> • #2520
Re: AI Position of First Cities
Mon, 15 Nov 2004 09:40:07 -0600
Ed Earl Ross <[email protected]> • #2519
Re: AI Position of First Cities
Sun, 14 Nov 2004 22:07:03 -0500
Jason Dorje Short <[email protected]> • #2518
(PR#8992) Patch: Building ferries
Sun, 14 Nov 2004 18:09:48 -0800
"Gregory Berkolaiko" <[email protected]> • #2517
AI Position of First Cities
Sun, 14 Nov 2004 20:19:04 -0600
Ed Earl Ross <[email protected]> • #2516
Re: (PR#10997) AI can sell his last cities
Sun, 14 Nov 2004 18:04:44 -0800
"Gregory Berkolaiko" <[email protected]> • #2515
(PR#10203) Greedy CM algorithm
Sat, 13 Nov 2004 18:55:51 -0800
"Vasco Alexandre da Silva Costa" <[email protected]> • #2514
Re: (PR#10203) Greedy CM algorithm
Sat, 13 Nov 2004 18:22:50 -0800
"Vasco Alexandre da Silva Costa" <[email protected]> • #2513
Re: (PR#10203) Greedy CM algorithm
Sat, 13 Nov 2004 15:54:26 -0800
"Benoit Hudson" <bh-0/DuvcfrMH9wGe/[email protected]> • #2512
Re: (PR#10997) AI can sell his last cities
Sat, 13 Nov 2004 07:40:19 -0800
"Benoit Hudson" <bh-0/DuvcfrMH9wGe/[email protected]> • #2511
(PR#10997) AI can sell his last cities
Sat, 13 Nov 2004 06:59:40 -0800
"Mateusz Stefek" <mstefek-IjDXvh/[email protected]> • #2510
Re: (PR#10997) AI can sell his last cities
Sat, 13 Nov 2004 05:30:31 -0800
"[email protected]" <[email protected]> • #2509
(PR#10203) Greedy CM algorithm
Fri, 12 Nov 2004 22:18:17 -0800
"Jason Short" <[email protected]> • #2508
(PR#10997) AI can sell his last cities
Sat, 13 Nov 2004 01:55:00 -0800
"Mateusz Stefek" <mstefek-IjDXvh/[email protected]> • #2507
(PR#10203) Greedy CM algorithm
Fri, 12 Nov 2004 22:03:00 -0800
"Jason Short" <[email protected]> • #2506
Re: (PR#10694) AI Builds Doomed Ferries and Passengers
Fri, 12 Nov 2004 11:53:54 -0800
"Benedict Adamson" <[email protected]> • #2505
Re: (PR#10694) AI Builds Doomed Ferries and Passengers
Fri, 12 Nov 2004 11:36:51 -0800
"Benedict Adamson" <[email protected]> • #2504
(PR#8992) Patch: Building ferries
Thu, 11 Nov 2004 22:11:40 -0800
"Gregory Berkolaiko" <[email protected]> • #2503
Re: (PR#10952) AI doesn't settle with high techlevel
Thu, 11 Nov 2004 15:13:52 -0800
"Gregory Berkolaiko" <[email protected]> • #2502
Re: (PR#10694) AI Builds Doomed Ferries and Passengers
Thu, 11 Nov 2004 14:40:16 -0800
"Benoit Hudson" <bh-0/DuvcfrMH9wGe/[email protected]> • #2501
(PR#10694) AI Builds Doomed Ferries and Passengers
Thu, 11 Nov 2004 14:31:54 -0800
"Benedict Adamson" <[email protected]> • #2500
(PR#10952) AI doesn't settle with high techlevel
Thu, 11 Nov 2004 13:54:24 -0800
"Guest" <rt-guest-0/[email protected]> • #2499
[Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
Wed, 10 Nov 2004 15:22:41 -0800
"Benedict Adamson" <[email protected]> • #2498
Re: (PR#10952) AI doesn't settle with high techlevel
Thu, 11 Nov 2004 02:35:01 -0800
"Per I. Mathisen" <per-0/[email protected]> • #2497
(PR#9908) Make AI understand channels
Wed, 10 Nov 2004 22:11:58 -0800
"Gregory Berkolaiko" <[email protected]> • #2496
Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers]
Tue, 9 Nov 2004 16:34:02 -0800
"Benedict Adamson" <[email protected]> • #2495
Re: (PR#8992) Patch: Building ferries]
Tue, 9 Nov 2004 16:32:41 -0800
"Benedict Adamson" <[email protected]> • #2494
Re: (PR#8992) Patch: Building ferries
Tue, 9 Nov 2004 15:46:50 -0800
"Raahul Kumar" <raahul_da_man-/[email protected]> • #2493
Re: (PR#10941) AI builds cities inside territory of it's allies
Tue, 9 Nov 2004 11:30:20 -0800
"Mateusz Stefek" <mstefek-IjDXvh/[email protected]> • #2492
Re: (PR#8992) Patch: Building ferries
Mon, 8 Nov 2004 22:09:00 -0800
"Gregory Berkolaiko" <[email protected]> • #2491
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.