gmane.comp.python.opengl.user archive

410 archived articles, newest first (page 4 of 5). Latest articles →

Re: Controlling vertical sync on Mac OS X / crashes when trying to access platform-specific stuff via ctypes
Sun, 16 Jun 2013 12:11:19 -0700
Ian Mallett <[email protected]> • #2398
Re: Controlling vertical sync on Mac OS X / crashes when trying to access platform-specific stuff via ctypes
Sun, 16 Jun 2013 15:23:59 +0900
Nathaniel Virgo <[email protected]> • #2397
Re: Controlling vertical sync on Mac OS X / crashes when trying to access platform-specific stuff via ctypes
Sat, 15 Jun 2013 00:13:53 -0700
Ian Mallett <[email protected]> • #2396
Re: Controlling vertical sync on Mac OS X / crashes when trying to access platform-specific stuff via ctypes
Sat, 15 Jun 2013 12:03:53 +0900
Nathaniel Virgo <[email protected]> • #2395
Re: Controlling vertical sync on Mac OS X / crashes when trying to access platform-specific stuff via ctypes
Fri, 14 Jun 2013 12:57:04 -0700
Ian Mallett <[email protected]> • #2394
Controlling vertical sync on Mac OS X / crashes when trying to access platform-specific stuff via ctypes
Fri, 14 Jun 2013 19:18:39 +0900
Nathaniel Virgo <[email protected]> • #2393
Re: ERROR: Function <glutSwapBuffers> called with no current window defined.
Mon, 10 Jun 2013 11:55:54 -0700
Ian Mallett <[email protected]> • #2392
ERROR: Function <glutSwapBuffers> called with no current window defined.
Mon, 10 Jun 2013 21:41:26 +0300
Catalin <[email protected]> • #2391
ERROR: Function <glutSwapBuffers> called with no current window defined.
Mon, 10 Jun 2013 21:35:42 +0300
Catalin <[email protected]> • #2390
Re: Shader doesn't compile with Python 3
Thu, 30 May 2013 13:11:24 -0400
"Mike C. Fletcher" <[email protected]> • #2389
Re: Shader doesn't compile with Python 3
Wed, 29 May 2013 11:49:05 -0700
Gabriele Lanaro <[email protected]> • #2388
Re: Shader doesn't compile with Python 3
Wed, 29 May 2013 17:23:46 +0100
Matt Williams <[email protected]> • #2387
Re: Shader doesn't compile with Python 3
Wed, 29 May 2013 09:23:17 -0700
Chris Barker - NOAA Federal <[email protected]> • #2386
Re: Shader doesn't compile with Python 3
Wed, 29 May 2013 05:53:42 +0000 (UTC)
Gabriele Lanaro <[email protected]> • #2385
Re: Cannot access "pyopengl.sourceforge.net/documentation" from China
Mon, 27 May 2013 13:02:54 -0400
"Mike C. Fletcher" <[email protected]> • #2384
Re: Cannot access "pyopengl.sourceforge.net/documentation" from China
Fri, 24 May 2013 08:58:56 -0700
Matthew Brett <[email protected]> • #2383
Re: Cannot access "pyopengl.sourceforge.net/documentation" from China
Fri, 24 May 2013 13:23:30 +0200
Hugo H <[email protected]> • #2382
Cannot access "pyopengl.sourceforge.net/documentation" from China
Fri, 24 May 2013 08:52:48 +0800
Kang Zhao <[email protected]> • #2381
Re: Help: glReadPixels error on OS X
Thu, 23 May 2013 10:00:58 -0700
Chris Barker - NOAA Federal <[email protected]> • #2380
Re: Help: glReadPixels error on OS X
Thu, 23 May 2013 07:15:47 -0700
Ian Mallett <[email protected]> • #2379
Help: glReadPixels error on OS X
Thu, 23 May 2013 03:38:09 +0200
Hugo H <[email protected]> • #2378
Re: Shader doesn't compile with Python 3
Mon, 6 May 2013 21:06:26 +0100
Stuart de Mowbray <[email protected]> • #2377
Re: glGenVertexArrays missing with Python 3
Wed, 01 May 2013 11:20:08 -0400
"Mike C. Fletcher" <[email protected]> • #2376
glGenVertexArrays missing with Python 3
Tue, 30 Apr 2013 23:36:53 -0700
Tom Goddard <[email protected]> • #2375
Re: Shader doesn't compile with Python 3
Tue, 16 Apr 2013 20:47:04 +0100
Matt Williams <[email protected]> • #2374
Re: access violation when calling glGenFramebuffers
Mon, 15 Apr 2013 23:12:30 -0400
"Mike C. Fletcher" <[email protected]> • #2373
Re: Shader doesn't compile with Python 3
Mon, 15 Apr 2013 22:43:05 -0400
"Mike C. Fletcher" <[email protected]> • #2372
Re: access violation when calling glGenFramebuffers
Mon, 15 Apr 2013 16:05:01 -1000
David Vierra <[email protected]> • #2371
Re: access violation when calling glGenFramebuffers
Mon, 15 Apr 2013 15:55:04 -1000
David Vierra <[email protected]> • #2370
Re: access violation when calling glGenFramebuffers
Mon, 15 Apr 2013 21:30:36 -0400
"Mike C. Fletcher" <[email protected]> • #2369
Re: Shader doesn't compile with Python 3
Mon, 15 Apr 2013 08:14:40 -0700
Chris Barker - NOAA Federal <[email protected]> • #2368
Re: Shader doesn't compile with Python 3
Sun, 14 Apr 2013 21:18:09 -0600
Ian Mallett <[email protected]> • #2367
Re: Shader doesn't compile with Python 3
Sun, 14 Apr 2013 21:43:40 +0100
Matt Williams <[email protected]> • #2366
Re: access violation when calling glGenFramebuffers
Sun, 14 Apr 2013 10:37:28 -1000
David Vierra <[email protected]> • #2365
Re: access violation when calling glGenFramebuffers
Sun, 14 Apr 2013 22:15:43 +0200
Patrick Dietrich <[email protected]> • #2364
Re: Shader doesn't compile with Python 3
Sun, 14 Apr 2013 09:05:53 -0600
Ian Mallett <[email protected]> • #2363
Shader doesn't compile with Python 3
Sun, 14 Apr 2013 14:19:31 +0100
Matt Williams <[email protected]> • #2362
Re: access violation when calling glGenFramebuffers
Sat, 13 Apr 2013 18:26:48 -1000
David Vierra <[email protected]> • #2361
Re: access violation when calling glGenFramebuffers
Sat, 13 Apr 2013 20:20:38 +0100
Cyrille Rossant <[email protected]> • #2360
Re: access violation when calling glGenFramebuffers
Fri, 12 Apr 2013 15:50:31 -1000
David Vierra <[email protected]> • #2359
Re: ANGLE in PyOpenGL
Tue, 9 Apr 2013 17:55:40 +0100
Cyrille Rossant <[email protected]> • #2358
Re: ANGLE in PyOpenGL
Tue, 09 Apr 2013 00:05:38 -0400
"Mike C. Fletcher" <[email protected]> • #2357
ANGLE in PyOpenGL
Mon, 8 Apr 2013 20:58:53 +0100
Cyrille Rossant <[email protected]> • #2356
Re: access violation when calling glGenFramebuffers
Mon, 08 Apr 2013 10:11:27 +0200
Patrick Dietrich <[email protected]> • #2355
Re: access violation when calling glGenFramebuffers
Fri, 5 Apr 2013 08:58:51 -0700
Chris Barker - NOAA Federal <[email protected]> • #2354
Re: access violation when calling glGenFramebuffers
Fri, 05 Apr 2013 11:10:46 -0400
"Mike C. Fletcher" <[email protected]> • #2353
Re: access violation when calling glGenFramebuffers
Sat, 06 Apr 2013 12:03:01 +0200
Patrick Dietrich <[email protected]> • #2352
Re: access violation when calling glGenFramebuffers
Sat, 06 Apr 2013 16:26:41 -0400
"Mike C. Fletcher" <[email protected]> • #2351
Re: access violation when calling glGenFramebuffers
Fri, 05 Apr 2013 09:44:30 -0400
"Mike C. Fletcher" <[email protected]> • #2350
Re: access violation when calling glGenFramebuffers
Fri, 5 Apr 2013 16:17:08 +0100
Cyrille Rossant <[email protected]> • #2349
Re: access violation when calling glGenFramebuffers
Sat, 06 Apr 2013 17:55:50 +0200
Patrick Dietrich <[email protected]> • #2348
Re: access violation when calling glGenFramebuffers
Thu, 4 Apr 2013 15:21:33 -0700
Chris Barker - NOAA Federal <[email protected]> • #2347
Re: access violation when calling glGenFramebuffers
Thu, 04 Apr 2013 13:31:42 -0400
"Mike C. Fletcher" <[email protected]> • #2346
Re: access violation when calling glGenFramebuffers
Thu, 4 Apr 2013 08:55:35 -0700
Chris Barker - NOAA Federal <[email protected]> • #2345
Re: access violation when calling glGenFramebuffers
Thu, 4 Apr 2013 09:41:12 -0600
Ian Mallett <[email protected]> • #2344
Re: access violation when calling glGenFramebuffers
Thu, 4 Apr 2013 16:35:53 +0100
Cyrille Rossant <[email protected]> • #2343
Re: access violation when calling glGenFramebuffers
Thu, 04 Apr 2013 17:05:10 +0200
Patrick Dietrich <[email protected]> • #2342
Re: access violation when calling glGenFramebuffers
Wed, 3 Apr 2013 18:24:40 +0100
Cyrille Rossant <[email protected]> • #2341
Re: access violation when calling glGenFramebuffers
Wed, 03 Apr 2013 19:14:41 +0200
Patrick Dietrich <[email protected]> • #2340
Re: access violation when calling glGenFramebuffers
Wed, 3 Apr 2013 16:50:14 +0100
Cyrille Rossant <[email protected]> • #2339
access violation when calling glGenFramebuffers
Wed, 03 Apr 2013 17:19:26 +0200
Patrick Dietrich <[email protected]> • #2338
Re: PyOpenGL GLX extension problem
Sun, 31 Mar 2013 23:48:13 -0400
"Mike C. Fletcher" <[email protected]> • #2337
PyOpenGL GLX extension problem
Fri, 29 Mar 2013 11:30:15 +0000
Jean-Baptiste Molle <[email protected]> • #2336
Re: PyOpenGL crash on Intel HD 3000
Fri, 8 Mar 2013 11:57:53 +0000
Cyrille Rossant <[email protected]> • #2335
PyCon 2013
Thu, 07 Mar 2013 10:53:36 -0800
Larry Cuba <[email protected]> • #2334
PyOpenGL crash on Intel HD 3000
Thu, 7 Mar 2013 16:58:17 +0000
Cyrille Rossant <[email protected]> • #2333
Re: glGet issues
Thu, 14 Feb 2013 11:04:31 -0500
"Mike C. Fletcher" <[email protected]> • #2332
[ pyopengl-Feature Requests-739335 ] Only create Tk root if necessary...
Tue, 12 Feb 2013 14:15:34 -0800
SourceForge.net <[email protected]> • #2331
glGet issues
Thu, 7 Feb 2013 15:29:48 +0100
Tomasz Wesołowski <[email protected]> • #2330
Re: Opengl Constant problem
Mon, 21 Jan 2013 10:35:47 -0500
"Mike C. Fletcher" <[email protected]> • #2329
Re: Opengl Constant problem
Sun, 20 Jan 2013 01:20:14 +0100
Wojciech Daniło <[email protected]> • #2328
Re: Opengl Constant problem
Fri, 18 Jan 2013 21:52:09 -0500
"Mike C. Fletcher" <[email protected]> • #2327
Opengl Constant problem
Sat, 19 Jan 2013 01:32:56 +0100
Wojciech Daniło <[email protected]> • #2326
Re: Code doesn't run on amd/ati hardware
Wed, 16 Jan 2013 09:35:49 -0500
"Mike C. Fletcher" <[email protected]> • #2325
Re: Code doesn't run on amd/ati hardware
Tue, 15 Jan 2013 19:43:45 +0100
Tomasz Wesołowski <[email protected]> • #2324
Re: Code doesn't run on amd/ati hardware
Tue, 15 Jan 2013 12:21:39 -0500
"Mike C. Fletcher" <[email protected]> • #2323
Re: Code doesn't run on amd/ati hardware
Tue, 15 Jan 2013 17:57:54 +0100
Tomasz Wesołowski <[email protected]> • #2322
Re: Code doesn't run on amd/ati hardware
Tue, 15 Jan 2013 09:51:18 -0500
"Mike C. Fletcher" <[email protected]> • #2321
Re: Code doesn't run on amd/ati hardware
Mon, 14 Jan 2013 15:44:07 -0700
Ian Mallett <[email protected]> • #2320
Code doesn't run on amd/ati hardware
Mon, 14 Jan 2013 20:51:26 +0100
Marcel Pfeiffer <[email protected]> • #2319
Re: Disable and Enable vsync
Tue, 11 Dec 2012 09:30:35 +0100
Simone Riva <[email protected]> • #2318
Disable and Enable vsync
Wed, 5 Dec 2012 21:40:34 +0100
Simone Riva <[email protected]> • #2317
Re: confused n00b is confused - rendering simple triangles
Thu, 15 Nov 2012 10:01:31 -0500
"Mike C. Fletcher" <[email protected]> • #2316
confused n00b is confused - rendering simple triangles
Tue, 13 Nov 2012 10:28:54 -0800
Dave Curtis <[email protected]> • #2315
Re: GLU NURBS precision
Fri, 26 Oct 2012 17:28:55 -0800
Chris Barker <[email protected]> • #2314
Re: GLU NURBS precision
Fri, 26 Oct 2012 14:38:18 -0400
"Mike C. Fletcher" <[email protected]> • #2313
GLU NURBS precision
Fri, 26 Oct 2012 10:21:54 -0400
Hugo Gagnon <[email protected]> • #2312
Re: Fastest way to draw lots of points
Mon, 22 Oct 2012 12:56:23 -0700
Derakon <[email protected]> • #2311
Re: Fastest way to draw lots of points
Mon, 22 Oct 2012 15:41:44 -0400
"Mike C. Fletcher" <[email protected]> • #2310
Re: Fastest way to draw lots of points
Sat, 20 Oct 2012 14:01:52 +1300
Greg Ewing <[email protected]> • #2309
Fwd: 3d globe?
Fri, 19 Oct 2012 16:00:38 -0600
Ian Mallett <[email protected]> • #2308
Re: Fastest way to draw lots of points
Fri, 19 Oct 2012 20:09:34 +0100
Henry Gomersall <[email protected]> • #2307
Re: 3d globe?
Fri, 19 Oct 2012 12:59:27 -0600
Ian Mallett <[email protected]> • #2306
Re: Fastest way to draw lots of points
Fri, 19 Oct 2012 14:58:48 -0400
Ryan Hope <[email protected]> • #2305
Re: Fastest way to draw lots of points
Fri, 19 Oct 2012 12:58:27 -0600
Ian Mallett <[email protected]> • #2304
Re: Fastest way to draw lots of points
Fri, 19 Oct 2012 11:41:01 -0700
Derakon <[email protected]> • #2303
Re: Fastest way to draw lots of points
Fri, 19 Oct 2012 19:37:47 +0100
Henry Gomersall <[email protected]> • #2302
Re: 3d globe?
Fri, 19 Oct 2012 14:34:53 -0400
Tony Peña <[email protected]> • #2301
Re: Fastest way to draw lots of points
Fri, 19 Oct 2012 14:29:30 -0400
Ryan Hope <[email protected]> • #2300
Re: Fastest way to draw lots of points
Fri, 19 Oct 2012 11:27:11 -0700
Derakon <[email protected]> • #2299
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