gmane.comp.emulators.winex.devel archive

797 archived articles, newest first (page 3 of 8). Latest articles →

EQ2 loading error: DirectX 9.0c required
Sat, 18 Dec 2004 15:51:31 +0000
Simon Day <[email protected]> • #598
Diablo 2: Strange Bug (Pthread?)
Fri, 17 Dec 2004 18:17:29 +0100
Matthias-Christian Ott <[email protected]> • #597
Re: WineX and FreeBSD
Mon, 13 Dec 2004 12:43:10 -0500
Peter Hunnisett <[email protected]> • #596
Re: A few questions, re: sound and other.
Fri, 10 Dec 2004 03:19:56 +0930
Adam Luchjenbroers <[email protected]> • #595
WineX and FreeBSD
Thu, 9 Dec 2004 12:58:39 -0500
Damian Gerow <[email protected]> • #594
Re: A few questions, re: sound and other.
Thu, 09 Dec 2004 10:58:47 -0500
Ove Kaaven <[email protected]> • #593
Re: Multiple threads and msacm32 (Was A few questions, re: sound and other.)
Thu, 09 Dec 2004 10:34:37 -0500
Ove Kaaven <[email protected]> • #592
Multiple threads and msacm32 (Was A few questions, re: sound and other.)
Thu, 9 Dec 2004 19:32:32 +0930
Adam Luchjenbroers <[email protected]> • #591
A few questions, re: sound and other.
Tue, 7 Dec 2004 18:22:44 +0930
Adam Luchjenbroers <[email protected]> • #590
Re: FreeBSD support (again!)
Tue, 30 Nov 2004 22:25:24 -0700
Travis Poppe <[email protected]> • #589
Re: GLX in bad state
Wed, 1 Dec 2004 18:41:54 +0200 (IST)
Nadav Frum <[email protected]> • #588
Re: FreeBSD support (again!)
Wed, 1 Dec 2004 00:17:32 -0500
Damian Gerow <[email protected]> • #587
Re: EverQuest and the CURRENT cvs BUILD
Tue, 30 Nov 2004 22:22:30 -0600
"LaPeer, Jerry K." <[email protected]> • #586
Re: EverQuest and the CURRENT cvs BUILD
Tue, 30 Nov 2004 22:25:01 -0600
"LaPeer, Jerry K." <[email protected]> • #585
Re: FreeBSD support (again!)
Tue, 30 Nov 2004 22:42:10 -0500
Peter Hunnisett <[email protected]> • #584
Re: FreeBSD support (again!)
Tue, 30 Nov 2004 21:54:26 -0500
Damian Gerow <[email protected]> • #583
Re: FreeBSD support (again!)
Tue, 30 Nov 2004 21:45:08 -0500
Peter Hunnisett <[email protected]> • #582
FreeBSD support (again!)
Tue, 30 Nov 2004 21:11:01 -0500
Damian Gerow <[email protected]> • #581
Re: EverQuest and the CURRENT cvs BUILD
Tue, 30 Nov 2004 20:40:25 -0500
Peter Hunnisett <[email protected]> • #580
EverQuest and the CURRENT cvs BUILD
Tue, 30 Nov 2004 19:06:06 -0600
"LaPeer, Jerry K." <[email protected]> • #579
Status of NPOT support.
Mon, 29 Nov 2004 23:36:41 +0930
Adam Luchjenbroers <[email protected]> • #578
Re: set_thread_area: Invalid argument
Mon, 08 Nov 2004 08:39:55 -0500
Peter Hunnisett <[email protected]> • #577
set_thread_area: Invalid argument
Sun, 07 Nov 2004 21:12:14 +0100
Matthias-Christian Ott <[email protected]> • #576
OGL Extension string patch
Tue, 26 Oct 2004 12:25:22 -0400 (EDT)
Rob Crittenden <[email protected]> • #575
Re: Tips for debugging D3D Textures & DirectSound?
Fri, 22 Oct 2004 21:14:38 +0200 (IST)
Nadav Frum <[email protected]> • #574
Re: Re: Tips for debugging D3D Textures & DirectSound?
Fri, 22 Oct 2004 12:28:42 -0400
Ove Kaaven <[email protected]> • #573
Re: Tips for debugging D3D Textures & DirectSound?
Fri, 22 Oct 2004 12:26:02 +0200 (IST)
Nadav Frum <[email protected]> • #572
Re: Re: Tips for debugging D3D Textures & DirectSound?
Thu, 21 Oct 2004 08:41:20 -0400
Peter Hunnisett <[email protected]> • #571
Re: tools/wineinstall problem
Thu, 21 Oct 2004 08:33:58 -0400
Peter Hunnisett <[email protected]> • #570
tools/wineinstall problem
Thu, 21 Oct 2004 07:33:39 +0000
Ioan Ionita <[email protected]> • #569
NFS: Porsche unleashed
Wed, 20 Oct 2004 17:47:17 -0400 (EDT)
Rob Crittenden <[email protected]> • #568
Re: Re: Tips for debugging D3D Textures & DirectSound?
Tue, 19 Oct 2004 21:56:50 +0930
Adam Luchjenbroers <[email protected]> • #567
Re: Re: Tips for debugging D3D Textures & DirectSound?
Wed, 13 Oct 2004 16:45:11 -0400
Gavriel State <[email protected]> • #566
Re: Re: Tips for debugging D3D Textures & DirectSound?
Wed, 13 Oct 2004 13:31:45 -0400
Ove Kaaven <[email protected]> • #565
Re: Ragnarok Online
Tue, 12 Oct 2004 19:48:32 +0200
Phil <[email protected]> • #564
Re: Ragnarok Online
Tue, 12 Oct 2004 12:42:58 -0400
Daniel Koch <[email protected]> • #563
Ragnarok Online
Tue, 12 Oct 2004 10:53:50 +0200
Phil <[email protected]> • #562
Re: Re: Tips for debugging D3D Textures & DirectSound?
Sat, 9 Oct 2004 13:39:33 +0930
Adam Luchjenbroers <[email protected]> • #561
Re: Backport of Juan Langs iphlpapi implementation
Sat, 9 Oct 2004 12:34:12 +0930
Adam Luchjenbroers <[email protected]> • #560
Re: Backport of Juan Langs iphlpapi implementation
Fri, 08 Oct 2004 20:11:06 -0400
Gavriel State <[email protected]> • #559
Re: Re: Tips for debugging D3D Textures & DirectSound?
Fri, 08 Oct 2004 13:14:04 -0400
Ove Kaaven <[email protected]> • #558
Re: Backport of Juan Langs iphlpapi implementation
Fri, 8 Oct 2004 21:30:22 +0930
Adam Luchjenbroers <[email protected]> • #557
Re: Re: Tips for debugging D3D Textures & DirectSound?
Fri, 8 Oct 2004 21:08:57 +0930
Adam Luchjenbroers <[email protected]> • #556
Re: Re: Tips for debugging D3D Textures & DirectSound?
Thu, 7 Oct 2004 23:05:46 +0930
Adam Luchjenbroers <[email protected]> • #555
Useful tool - lxr.
Thu, 7 Oct 2004 21:25:45 +0930
Adam Luchjenbroers <[email protected]> • #554
Re: Re: Tips for debugging D3D Textures & DirectSound?
Tue, 05 Oct 2004 10:36:02 -0400
James Helferty <[email protected]> • #553
Backport of Juan Langs iphlpapi implementation
Mon, 4 Oct 2004 18:33:36 -0500
"Adam Luchjenbroers" <[email protected]> • #552
Re: Re: Tips for debugging D3D Textures & DirectSound?
Tue, 05 Oct 2004 09:56:08 -0400
James Helferty <[email protected]> • #551
Re: Re: Tips for debugging D3D Textures & DirectSound? (Resend)
Tue, 5 Oct 2004 23:33:36 +0930
Adam Luchjenbroers <[email protected]> • #550
Re: Re: Tips for debugging D3D Textures & DirectSound?
Tue, 5 Oct 2004 23:29:38 +0930
Adam Luchjenbroers <[email protected]> • #549
Re: Re: Tips for debugging D3D Textures & DirectSound?
Mon, 04 Oct 2004 12:11:48 -0400
James Helferty <[email protected]> • #548
Re: Tips for debugging D3D Textures & DirectSound?
Sun, 3 Oct 2004 11:11:53 +0200
Frank Eising <[email protected]> • #547
Re: Adding/Stubbing out a DLL
Sun, 03 Oct 2004 09:05:03 -0400
Gavriel State <[email protected]> • #546
Re: Tips for debugging D3D Textures & DirectSound?
Sun, 03 Oct 2004 09:02:51 -0400
Gavriel State <[email protected]> • #545
Tips for debugging D3D Textures & DirectSound?
Sun, 3 Oct 2004 15:10:58 +0930
Adam Luchjenbroers <[email protected]> • #544
Re: Adding/Stubbing out a DLL
Sat, 2 Oct 2004 20:52:51 +0930
Adam Luchjenbroers <[email protected]> • #543
Hardware Cursor
Fri, 1 Oct 2004 12:34:39 -0500
"Frederick, Bryan" <[email protected]> • #542
Re: Adding/Stubbing out a DLL
Tue, 28 Sep 2004 08:24:21 -0400
Peter Hunnisett <[email protected]> • #541
Adding/Stubbing out a DLL
Tue, 28 Sep 2004 21:49:13 +0930
Adam Luchjenbroers <[email protected]> • #540
Getting started on WineX Development
Mon, 27 Sep 2004 01:45:06 +0930
Adam Luchjenbroers <[email protected]> • #539
mouse cursor problems (again)
Thu, 23 Sep 2004 10:19:09 +0200
Phil <[email protected]> • #538
Fwd:Cedega CVS bug report
Sun, 19 Sep 2004 22:48:14 +0200
"Ivan Leo Puoti" <[email protected]> • #537
Re: Error with fonts...
Mon, 20 Sep 2004 07:58:28 +1000
David Hammerton <[email protected]> • #536
Error with fonts...
Sun, 19 Sep 2004 15:16:34 -0300
Cody Harris <[email protected]> • #535
Re: Shared Memory
Wed, 15 Sep 2004 09:44:11 -0400
Gavriel State <[email protected]> • #534
Shared Memory
Mon, 13 Sep 2004 18:39:30 -0300
Cody Harris <[email protected]> • #533
Re: PathSearchAndQualify patch not applied?
Tue, 24 Aug 2004 22:21:28 +0200
Diego 'Flameeyes' Pettenò <[email protected]> • #532
Builtin dll not being used despite dlloveride
Mon, 23 Aug 2004 19:39:05 -0400
Marius Grigoriu <[email protected]> • #531
Re: VBO patch
Mon, 23 Aug 2004 01:04:08 +0200
Antoine Chavasse <[email protected]> • #530
Re: VBO patch
Tue, 24 Aug 2004 00:21:14 +0200
Ove Kaaven <[email protected]> • #529
Re: VBO patch
Mon, 23 Aug 2004 15:41:55 +0200
Antoine Chavasse <[email protected]> • #528
Re: VBO patch
Mon, 23 Aug 2004 09:13:20 -0400
Gavriel State <[email protected]> • #527
VBO patch
Mon, 23 Aug 2004 11:13:30 +0200
Antoine Chavasse <[email protected]> • #526
Atom Request Fix
Sun, 22 Aug 2004 19:53:41 -0400
Marius Grigoriu <[email protected]> • #525
Re: Re: Complex Surfaces patch
Fri, 20 Aug 2004 22:59:54 -0400
Marius Grigoriu <[email protected]> • #524
Re: Re: Complex Surfaces patch
Fri, 20 Aug 2004 07:34:13 +0200
Ove Kaaven <[email protected]> • #523
Re: Infinite loop in D3D_GL_draw patch
Thu, 19 Aug 2004 19:30:00 -0400
Marius Grigoriu <[email protected]> • #522
Re: Re: Complex Surfaces patch
Thu, 19 Aug 2004 18:12:07 -0400
Marius Grigoriu <[email protected]> • #521
Re: Infinite loop in D3D_GL_draw patch
Thu, 19 Aug 2004 18:36:37 +0200
Ove Kaaven <[email protected]> • #520
Re: Re: Complex Surfaces patch
Thu, 19 Aug 2004 18:05:27 +0200
Ove Kaaven <[email protected]> • #519
Infinite loop in D3D_GL_draw patch
Wed, 18 Aug 2004 13:35:26 -0400
Marius Grigoriu <[email protected]> • #518
Re: Re: Complex Surfaces patch
Wed, 18 Aug 2004 12:26:51 -0400
Marius Grigoriu <[email protected]> • #517
Re: Re: Complex Surfaces patch
Wed, 18 Aug 2004 17:10:19 +0200
Ove Kaaven <[email protected]> • #516
Re: Fixed Module32Next
Tue, 17 Aug 2004 21:30:21 -0400
Marius Grigoriu <[email protected]> • #515
Re: Complex Surfaces patch
Thu, 12 Aug 2004 00:39:38 -0400
Marius Grigoriu <[email protected]> • #514
Complex Surfaces patch
Mon, 09 Aug 2004 21:13:14 -0400
Marius Grigoriu <[email protected]> • #513
Fixed Module32Next
Sat, 07 Aug 2004 21:52:16 -0400
Marius Grigoriu <[email protected]> • #512
Re: The transgaming website
Thu, 05 Aug 2004 15:03:11 -0400
Peter Hunnisett <[email protected]> • #511
The transgaming website
Wed, 4 Aug 2004 20:28:44 -0300
Cody Harris <[email protected]> • #510
Re: Doom3 WineX Patch?
Wed, 04 Aug 2004 07:53:26 -0400
Peter Hunnisett <[email protected]> • #509
Re: Doom3 WineX Patch?
Wed, 04 Aug 2004 07:51:59 -0400
Peter Hunnisett <[email protected]> • #508
Re: Doom3 WineX Patch?
Tue, 3 Aug 2004 22:00:10 -0400
Rob Smith <[email protected]> • #507
Re: hud.c
Tue, 03 Aug 2004 20:58:33 -0500
TriKster Abacus <[email protected]> • #506
Re: hud.c
Tue, 03 Aug 2004 20:52:56 -0500
TriKster Abacus <[email protected]> • #505
Re: hud.c
Tue, 3 Aug 2004 22:50:54 -0300
Cody Harris <[email protected]> • #504
Re: hud.c
Tue, 3 Aug 2004 21:48:08 -0400
Rob Smith <[email protected]> • #503
Re: Doom3 WineX Patch?
Tue, 3 Aug 2004 22:42:46 -0300
Cody Harris <[email protected]> • #502
Re: hud.c
Wed, 4 Aug 2004 02:27:10 +0100
David Ramsden <[email protected]> • #501
hud.c dont use
Tue, 03 Aug 2004 20:26:24 -0500
TriKster Abacus <[email protected]> • #500
hud.c
Tue, 03 Aug 2004 20:18:38 -0500
TriKster Abacus <[email protected]> • #499
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